- 16 Aug, 2022 18 commits
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Zebediah Figura authored
This allows Guild Wars 2 to start.
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Zebediah Figura authored
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Zebediah Figura authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
And without enumerating the downstream types either.
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Rémi Bernon authored
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Rémi Bernon authored
There's some differences in the decoded data between Windows versions, the results have been taken from a Windows 10 VM.
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Rémi Bernon authored
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Zhiyi Zhang authored
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Zhiyi Zhang authored
Fix the crash when opening notepad++ v8.4.4 preference dialog before e52e42b8.
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Zhiyi Zhang authored
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Piotr Caban authored
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Piotr Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Aug, 2022 22 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
Instead of leaking kernel pointers.
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Jacek Caban authored
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Jacek Caban authored
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Don't bother with state handling for now, it's possible it's ignored entirely. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Martin Storsjö authored
Don't assume that enums and uint32_t parameters are identical. Clang 16 changes the diagonstic for incompatible function pointer types from a warning into an error by default. This fixes the following error, when built (for aarch64, but probably also for other architectures) in MSVC mode: ../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:1083:13: error: incompatible function pointer types passing 'uint32_t (struct vkd3d_spirv_builder *, uint32_t, SpvDim, uint32_t, uint32_t, uint32_t, uint32_t, SpvImageFormat)' (aka 'unsigned int (struct vkd3d_spirv_builder *, unsigned int, enum SpvDim_, unsigned int, unsigned int, unsigned int, unsigned int, enum SpvImageFormat_)') to parameter of type 'vkd3d_spirv_build7_pfn' (aka 'unsigned int (*)(struct vkd3d_spirv_builder *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)') [-Wincompatible-function-pointer-types] vkd3d_spirv_build_op_type_image); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:612:68: note: passing argument to parameter 'build_pfn' here SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn) ^
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Martin Storsjö authored
Clang 16 is defaulting -Wincompatible-function-pointer-types to an error instead of a warning. This isn't an issue for most of Wine, but the error shows up in a lot of cases if doing a non-PE build for ARM (32 bit, 64 has no such issues), in particular around the integration of libxml2 and faudio. The root cause of the issue is that some functions are specified with e.g. __attribute__((pcs("aapcs-vfp"))) - which is equal to the default calling convention when compiling with -mfloat-abi=hard - but Clang's warning doesn't treat such function pointers as equal. (This could maybe be considered a bug or limitation in Clang though.) There's also some smaller amount of cases where our attributes actually do conflict, where we mix __attribute__((pcs("aapcs"))), i.e. arm softfloat calling convention, with the default calling convention (which is set to hardfloat), but they drown in the noise from the other ones. Therefore, on arm, try to downgrade this diagnostic back to a warning, not an error - while keeping the warnings visible. Signed-off-by: Martin Storsjö <martin@martin.st>
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Piotr Caban authored
Based on a patch by Yeshun Ye.
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Piotr Caban authored
Based on a patch by Yeshun Ye.
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Hans Leidekker authored
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Hans Leidekker authored
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