- 24 Oct, 2011 36 commits
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Alexandre Julliard authored
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Marcus Meissner authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexandre Julliard authored
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Jacek Caban authored
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Luca Bennati authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Frédéric Delanoy authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Juan Lang authored
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Juan Lang authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
It's effectively the same as surface_cleanup(). The GL objects that surface_cleanup() destroys are never created for "GDI" surfaces.
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Only try to load surfaces from the drawable if the drawable is current in surface_load_sysmem().
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Juan Lang authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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- 22 Oct, 2011 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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