- 10 May, 2006 40 commits
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Bernd Buschinski authored
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James Hawkins authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Robert Shearman authored
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Robert Shearman authored
the buffer in the MIDL_STUB_MESSAGE in the inner pointer marshalling/unmarshalling routines as these can be used for embedded pointers, which handle the allocating or finding of the buffer themselves. Do the incrementing in the outer NdrPointerMarshall/Unmarshall/BufferSize routines instead.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
rpcrt4: Remove unintuitive requirement to pass the required alignment boundary minus one into the alignment macros.
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Robert Shearman authored
It should have its own exception handler to catch any exceptions that are raised.
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Huw Davies authored
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Huw Davies authored
Based on a patch by Rob Shearman.
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This allows simplifying the handling of 16-bit thunks.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also fix the initial value for the server is_unicode flag.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Michael Stefaniuc authored
Some HeapFree's are hidden behind macros. Found by smatch.
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