- 12 Nov, 2007 18 commits
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
This is because the IEnumMoniker object is supposed to free the memory passed to it, but the array of InterfaceData pointers is inside the InterfaceList memory block.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Andrew Talbot authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Paul Vriens authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Paul Millar authored
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- 09 Nov, 2007 22 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
user32/tests: Skip some tests when DdeClientTransaction() returns NULL. This avoids some crashes on Win9x.
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Francois Gouget authored
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Francois Gouget authored
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Lei Zhang authored
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Lei Zhang authored
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Lei Zhang authored
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Lei Zhang authored
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EA Durbin authored
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EA Durbin authored
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Lei Zhang authored
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Jacek Caban authored
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Stefan Dösinger authored
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Roderick Colenbrander authored
This fixes a render target recreation problem in Age of Empires II.
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Roderick Colenbrander authored
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
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Stefan Leichter authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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