- 24 Feb, 2022 37 commits
-
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
depending on the files, these macros can be called with: - UINT/UINT, DWORD/DWORD pairs, but also UINT/DWORD or DWORD/UINT pairs... - wrapping inside an inline function allows the compiler to take care of the integral conversions Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Lauri Kenttä authored
Signed-off-by: Lauri Kenttä <lauri.kentta@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Rémi Bernon authored
Showing that HID gamepads aren't listed as WGI gamepads. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Rémi Bernon authored
And check the RawGameController IGameController interface. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Rémi Bernon authored
Only works with an XBox gamepad, looks like DInput gamepads aren't exposed as WGI gamepads. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Huw Davies authored
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
For the purposes of texture2d_blt(). The main goal here is to allow uploading from WINED3D_LOCATION_CLEARED to a multisample texture (and hence initializing it). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Instead of using WG_PARSER_EVENT_EOS. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Aside from EOS logic, which is now handled entirely on the client side, wg_parser_stream_get_event() now only waits for data processing—that is, demuxing, decoding, and format conversion. While unblocking waits in wg_parser_stream_get_event() does allow that function to return immediately, a subsequent seek request in GStreamer will still have to wait for that data processing to complete and for the stream thread to return to the demuxer's main loop. In essence, wg_parser_begin_flush() is only moving costs around. In theory we could force the GStreamer pipeline to complete faster by actually flushing it. In practice this isn't really true. Individual elements do check whether they are flushing before processing, but even elements which take a relatively long time (i.e. multiple milliseconds) to process data don't periodically check whether they are flushing while doing so. Although there is arguably a benefit to skipping some elements by flushing the GStreamer pipeline, it does not seem worth the added code complexity in Wine. The real point of flushing in DirectShow or GStreamer is to unblock long or unbounded waits in sink elements (i.e. waits for PTS, or waits for running state while rendering preroll frames). None of these waits apply here. Waits for actual sample processing complete in bounded time, and should ideally take less than the sample DTS to complete (or we are already in trouble). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Zebediah Figura authored
Instead of waiting for another event from the wg_parser object. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
- 23 Feb, 2022 3 commits
-
-
Michael Stefaniuc authored
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Mohamad Al-Jaf authored
Signed-off-by: Mohamad Al-Jaf <mohamadaljaf@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-
Mohamad Al-Jaf authored
Some update packages use both lowercase and uppercase names for expressions. For example, Microsoft-Windows-MediaFeaturePack-OOB-Package_x64.msu uses both Runtime and runtime for expressions. Signed-off-by: Mohamad Al-Jaf <mohamadaljaf@gmail.com> Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-