- 20 Mar, 2015 24 commits
-
-
Alexandre Julliard authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Nikolay Sivov authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Jacek Caban authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
- 19 Mar, 2015 16 commits
-
-
Jactry Zeng authored
-
Francois Gouget authored
-
YongHao Hu authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
It's mostly a copy of vertexdeclaration() from state.c, with a few differences due to the new function being private to the GLSL backend (e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog update part being split out.
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Austin English authored
-
Stefan Leichter authored
-
Sebastian Lackner authored
-
Nikolay Sivov authored
-
André Hentschel authored
-
Vincent Povirk authored
-