- 01 Apr, 2010 24 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Alexandre Julliard authored
-
Mikhail Maroukhine authored
-
Mikhail Maroukhine authored
-
Mikhail Maroukhine authored
-
Mikhail Maroukhine authored
-
Mikhail Maroukhine authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
This is not yet generalized to "pause all" or "stop all".
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Christian Costa authored
-
André Hentschel authored
-
- 31 Mar, 2010 16 commits
-
-
André Hentschel authored
-
André Hentschel authored
-
Hans Leidekker authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Paul Vriens authored
-
Stefan Dösinger authored
This allows proper support of float depth buffers when rendering to onscreen surfaces.
-
Stefan Dösinger authored
This allows the swapchain to know what depth format its window contexts have to see if the requested depth format is compatible or a FBO fallback is needed, and it will be needed to set the onscreen format to the requested auto depth stencil format instead of the let's-hope-it-fits D24_UNORM_S8_UINT format.
-
Stefan Dösinger authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-