• Stefan Dösinger's avatar
    wined3d: Revert "WineD3D: use CMP instead of SLT and SGE in sRGB correction". · 050735be
    Stefan Dösinger authored
    This reverts patch ba35760f.
    
    The original patch did not achive its goal, because CMP is a macro that is
    expanded to SLT, SGE, MUL, MAD, at least on nvidia hardware. To make matters
    worse, it uses a temporary register, and the assembler usually is not clever
    enough to find a free temporary from the shader code. If we generate the code
    outselves we can pick one of our temps for this job.
    050735be
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