• Jason Green's avatar
    wined3d: GLSL shader cleanup patch. · 08295f4c
    Jason Green authored
    - Based on comments from H. Verbeet
    - Changed the distinction from .rgba & .xyzw masks to only use .xyzw
      in GLSL shaders.  They are interchangeable, and only served to make
      the trace look more intuitive, but they don't always apply as-is, so
      we'll just leave everything to .xyzw.
    - Got rid of the "UseProgramObjectARB(0)" call in drawprim.  If there
      is no shader set on the next primitive, then that primitive will
      call UseProgramObjectARB(0) when it begins to draw.
    08295f4c
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