• Raphael Junqueira's avatar
    - some cleanups · 0b5e9d9f
    Raphael Junqueira authored
    - more cubetextures fixes (now d3d8 sdk cubemap sample work almost
      perfectly)
    - add a new debug function "debug_d3dpool" and use it
    - add a new param (the device) for the conversions functions (because
      we need to check caps to see how to convert)
    - some crashes fixed in render to surface code with no stencil-depth
      surface
    - a very simple cliplane fix
    - a stupid palettes fix (stupid language)
    - begin of anisotropic filter support
    - begin of compressed textures support
    - a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
      dump surfaces as png ;)
    - many useful surfaces debug code (using SaveSnapshot)
    0b5e9d9f
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