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Jason Green authored
This fixes the translations for a few instructions in GLSL and allows Cubemap sampling in pixel shaders < 2.0. It makes some of the lighting on textures in Half Life 2 look better, including some of the water effects. It's not perfect yet, but much closer now.
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documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
programs | ||
server | ||
tools | ||
.gitignore | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
ChangeLog | ||
DEVELOPERS-HINTS | ||
LICENSE | ||
LICENSE.OLD | ||
Make.rules.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |