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Henri Verbeet authored
If adapter_gl_destroy_unordered_access_view() is called before wined3d_unordered_access_view_gl_cs_init() has finished executing, the "counter_bo" field may still be 0. More generally, we shouldn't access the "counter_bo" field from outside the CS thread. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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