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Zebediah Figura authored
Currently this has no effect. Depending on whether wined3d_map_persistent() returns true, either the client thread doesn't access the map pointer outside of d3d map requests, or the BO is never unmapped. However, we'd like to be able to let NOOVERWRITE maps be accelerated while still being able to unmap arbitrary BOs at arbitrary times from the CS thread. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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