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Raphael Junqueira authored
surface.c/*texture.c (with add of lockable, locked and Dirty flags) - add of dirtyRect/dirtyBox for better dirtification management (not used yet, but huge optimisation can be possible now) - fix some debug traces (well it's better to use debug_d3dpool) - fix some stupid regression on point parameters (forgot to check extension on fillcaps)
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