• Stefan Dösinger's avatar
    wined3d: Update clipplanes on a shader-fixed function switch. · 1276b090
    Stefan Dösinger authored
    The view matrix that was set at the time the clipplane was applied is
    hardcoded into the clipplane. With vertex shaders clip planes ignore
    the view matrix in d3d. We implement that, but this also means that
    the clip planes potentially change when we switch between vs and fixed
    func.
    1276b090
state.c 335 KB