• Henri Verbeet's avatar
    wined3d: Bump ps_1x_max_value. · 14e3f71c
    Henri Verbeet authored
    Shader model 4 hardware should generally have real floats for everything, and
    FLT_MAX matches the value from the Windows drivers for that kind of hardware.
    OpenGL requires at least 2^10 for colors, and 2^32 for other floats.
    14e3f71c
glsl_shader.c 311 KB