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Stefan Dösinger authored
This was probably taken from the YUV shaders, incorrectly and in reverse logic. It did happen to work though because fragment.texcoord[0].w is 1.0.
e178b7ec
This was probably taken from the YUV shaders, incorrectly and in reverse logic. It did happen to work though because fragment.texcoord[0].w is 1.0.