-
Henri Verbeet authored
We should now correctly track the relevant state per-context. The IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9, Stefan still has a patch for that.
8d0ad2cf
We should now correctly track the relevant state per-context. The IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9, Stefan still has a patch for that.