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Stefan Dösinger authored
This is cleaner than the if statements in the code. Also np2 textures should in theory support linear filtering, but fglrx doesn't seem to like it. This needs further investigation. So far we've never used linear filtering on np2 textures, so there should not be a regression. Furthermore I think shader support is more important than filtering, since NP2 textures are mostly used for 1:1 copying to the screen.
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