• Stefan Dösinger's avatar
    wined3d: Use the nofilter mipmap lookup for np2 textures. · cafec085
    Stefan Dösinger authored
    This is cleaner than the if statements in the code. Also np2 textures
    should in theory support linear filtering, but fglrx doesn't seem to
    like it. This needs further investigation. So far we've never used
    linear filtering on np2 textures, so there should not be a
    regression. Furthermore I think shader support is more important than
    filtering, since NP2 textures are mostly used for 1:1 copying to the
    screen.
    cafec085
basetexture.c 24.1 KB