1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
/*
* Copyright 2009 Matteo Bruni
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dcompiler_private.h"
#include "wine/wpp.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
#define D3DXERR_INVALIDDATA 0x88760b59
#define BUFFER_INITIAL_CAPACITY 256
struct mem_file_desc
{
const char *buffer;
unsigned int size;
unsigned int pos;
};
static struct mem_file_desc current_shader;
static ID3DInclude *current_include;
static const char *initial_filename;
#define INCLUDES_INITIAL_CAPACITY 4
struct loaded_include
{
const char *name;
const char *data;
};
static struct loaded_include *includes;
static int includes_capacity, includes_size;
static const char *parent_include;
static char *wpp_output;
static int wpp_output_capacity, wpp_output_size;
static char *wpp_messages;
static int wpp_messages_capacity, wpp_messages_size;
/* Mutex used to guarantee a single invocation
of the D3DXAssembleShader function (or its variants) at a time.
This is needed as wpp isn't thread-safe */
static CRITICAL_SECTION wpp_mutex;
static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
{
0, 0, &wpp_mutex,
{ &wpp_mutex_debug.ProcessLocksList,
&wpp_mutex_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
};
static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
/* Preprocessor error reporting functions */
static void wpp_write_message(const char *fmt, va_list args)
{
char* newbuffer;
int rc, newsize;
if(wpp_messages_capacity == 0)
{
wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
if(wpp_messages == NULL)
return;
wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
}
while(1)
{
rc = vsnprintf(wpp_messages + wpp_messages_size,
wpp_messages_capacity - wpp_messages_size, fmt, args);
if (rc < 0 || /* C89 */
rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
/* Resize the buffer */
newsize = wpp_messages_capacity * 2;
newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
if(newbuffer == NULL)
{
ERR("Error reallocating memory for parser messages\n");
return;
}
wpp_messages = newbuffer;
wpp_messages_capacity = newsize;
}
else
{
wpp_messages_size += rc;
return;
}
}
}
static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
wpp_write_message(fmt, args);
va_end(args);
}
static void wpp_error(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Error");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static void wpp_warning(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Warning");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static char *wpp_lookup_mem(const char *filename, int type, const char *parent_name,
char **include_path, int include_path_count)
{
/* We don't check for file existence here. We will potentially fail on
* the following wpp_open_mem(). */
char *path;
int i;
TRACE("Looking for include %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
parent_include = NULL;
if (strcmp(parent_name, initial_filename))
{
for(i = 0; i < includes_size; i++)
{
if(!strcmp(parent_name, includes[i].name))
{
parent_include = includes[i].data;
break;
}
}
if(parent_include == NULL)
{
ERR("Parent include %s missing.\n", debugstr_a(parent_name));
return NULL;
}
}
path = malloc(strlen(filename) + 1);
if(path)
memcpy(path, filename, strlen(filename) + 1);
return path;
}
static void *wpp_open_mem(const char *filename, int type)
{
struct mem_file_desc *desc;
HRESULT hr;
TRACE("Opening include %s.\n", debugstr_a(filename));
if(!strcmp(filename, initial_filename))
{
current_shader.pos = 0;
return ¤t_shader;
}
if(current_include == NULL) return NULL;
desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
if(!desc)
return NULL;
if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
filename, parent_include, (const void **)&desc->buffer, &desc->size)))
{
HeapFree(GetProcessHeap(), 0, desc);
return NULL;
}
if(includes_capacity == includes_size)
{
if(includes_capacity == 0)
{
includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes));
if(includes == NULL)
{
ERR("Error allocating memory for the loaded includes structure\n");
goto error;
}
includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes);
}
else
{
int newcapacity = includes_capacity * 2;
struct loaded_include *newincludes =
HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
if(newincludes == NULL)
{
ERR("Error reallocating memory for the loaded includes structure\n");
goto error;
}
includes = newincludes;
includes_capacity = newcapacity;
}
}
includes[includes_size].name = filename;
includes[includes_size++].data = desc->buffer;
desc->pos = 0;
return desc;
error:
ID3DInclude_Close(current_include, desc->buffer);
HeapFree(GetProcessHeap(), 0, desc);
return NULL;
}
static void wpp_close_mem(void *file)
{
struct mem_file_desc *desc = file;
if(desc != ¤t_shader)
{
if(current_include)
ID3DInclude_Close(current_include, desc->buffer);
else
ERR("current_include == NULL, desc == %p, buffer = %s\n",
desc, desc->buffer);
HeapFree(GetProcessHeap(), 0, desc);
}
}
static int wpp_read_mem(void *file, char *buffer, unsigned int len)
{
struct mem_file_desc *desc = file;
len = min(len, desc->size - desc->pos);
memcpy(buffer, desc->buffer + desc->pos, len);
desc->pos += len;
return len;
}
static void wpp_write_mem(const char *buffer, unsigned int len)
{
char *new_wpp_output;
if(wpp_output_capacity == 0)
{
wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
if(!wpp_output)
return;
wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
}
if(len > wpp_output_capacity - wpp_output_size)
{
while(len > wpp_output_capacity - wpp_output_size)
{
wpp_output_capacity *= 2;
}
new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_capacity);
if(!new_wpp_output)
{
ERR("Error allocating memory\n");
return;
}
wpp_output = new_wpp_output;
}
memcpy(wpp_output + wpp_output_size, buffer, len);
wpp_output_size += len;
}
static int wpp_close_output(void)
{
char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_size + 1);
if(!new_wpp_output) return 0;
wpp_output = new_wpp_output;
wpp_output[wpp_output_size]='\0';
wpp_output_size++;
return 1;
}
static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
{
int ret;
HRESULT hr = S_OK;
const D3D_SHADER_MACRO *def = defines;
static const struct wpp_callbacks wpp_callbacks =
{
wpp_lookup_mem,
wpp_open_mem,
wpp_close_mem,
wpp_read_mem,
wpp_write_mem,
wpp_error,
wpp_warning,
};
if (def != NULL)
{
while (def->Name != NULL)
{
wpp_add_define(def->Name, def->Definition);
def++;
}
}
current_include = include;
includes_size = 0;
wpp_output_size = wpp_output_capacity = 0;
wpp_output = NULL;
wpp_set_callbacks(&wpp_callbacks);
wpp_messages_size = wpp_messages_capacity = 0;
wpp_messages = NULL;
current_shader.buffer = data;
current_shader.size = data_size;
initial_filename = filename ? filename : "";
ret = wpp_parse(initial_filename, NULL);
if (!wpp_close_output())
ret = 1;
if (ret)
{
TRACE("Error during shader preprocessing\n");
if (wpp_messages)
{
int size;
ID3DBlob *buffer;
TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages));
if (error_messages)
{
size = strlen(wpp_messages) + 1;
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
goto cleanup;
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
*error_messages = buffer;
}
}
if (data)
TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
hr = E_FAIL;
}
cleanup:
/* Remove the previously added defines */
if (defines != NULL)
{
while (defines->Name != NULL)
{
wpp_del_define(defines->Name);
defines++;
}
}
HeapFree(GetProcessHeap(), 0, wpp_messages);
return hr;
}
static HRESULT assemble_shader(const char *preproc_shader,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
{
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res, size;
ID3DBlob *buffer;
char *pos;
shader = SlAssembleShader(preproc_shader, &messages);
if (messages)
{
TRACE("Assembler messages:\n");
TRACE("%s\n", debugstr_a(messages));
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preproc_shader));
if (error_messages)
{
const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, messages);
if (shader) SlDeleteShader(shader);
return hr;
}
pos = ID3D10Blob_GetBufferPointer(buffer);
if (preproc_messages)
{
CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
pos += strlen(preproc_messages);
}
CopyMemory(pos, messages, strlen(messages) + 1);
if (*error_messages) ID3D10Blob_Release(*error_messages);
*error_messages = buffer;
}
HeapFree(GetProcessHeap(), 0, messages);
}
if (shader == NULL)
{
ERR("Asm reading failed\n");
return D3DXERR_INVALIDDATA;
}
hr = SlWriteBytecode(shader, 9, &res, &size);
SlDeleteShader(shader);
if (FAILED(hr))
{
ERR("SlWriteBytecode failed with 0x%08x\n", hr);
return D3DXERR_INVALIDDATA;
}
if (shader_blob)
{
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, res);
return hr;
}
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
*shader_blob = buffer;
}
HeapFree(GetProcessHeap(), 0, res);
return S_OK;
}
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages)
{
HRESULT hr;
TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x, "
"shader %p, error_messages %p.\n",
data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */
if (flags) FIXME("flags %x\n", flags);
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
hr = preprocess_shader(data, datasize, filename, defines, include, error_messages);
if (SUCCEEDED(hr))
hr = assemble_shader(wpp_output, shader, error_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
}
struct target_info {
const char *name;
enum shader_type type;
DWORD sm_major;
DWORD sm_minor;
DWORD level_major;
DWORD level_minor;
BOOL sw;
BOOL support;
};
/* Must be kept sorted for binary search */
static const struct target_info targets_info[] = {
{ "cs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "cs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "cs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "ds_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "fx_2_0", ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
{ "fx_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "fx_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "fx_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "gs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "gs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "gs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "hs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "ps.1.0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
{ "ps.1.1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
{ "ps.1.2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
{ "ps.1.3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
{ "ps.1.4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
{ "ps.2.0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
{ "ps.2.a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
{ "ps.2.b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
{ "ps.2.sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
{ "ps.3.0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
{ "ps_1_0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
{ "ps_1_1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
{ "ps_1_2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
{ "ps_1_3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
{ "ps_1_4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
{ "ps_2_0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
{ "ps_2_a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
{ "ps_2_b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
{ "ps_2_sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
{ "ps_3_0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
{ "ps_3_sw", ST_PIXEL, 3, 0, 0, 0, TRUE, FALSE },
{ "ps_4_0", ST_PIXEL, 4, 0, 0, 0, FALSE, TRUE },
{ "ps_4_0_level_9_0", ST_PIXEL, 4, 0, 9, 0, FALSE, FALSE },
{ "ps_4_0_level_9_1", ST_PIXEL, 4, 0, 9, 1, FALSE, FALSE },
{ "ps_4_0_level_9_3", ST_PIXEL, 4, 0, 9, 3, FALSE, FALSE },
{ "ps_4_1", ST_PIXEL, 4, 1, 0, 0, FALSE, TRUE },
{ "ps_5_0", ST_PIXEL, 5, 0, 0, 0, FALSE, TRUE },
{ "tx_1_0", ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
{ "vs.1.0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
{ "vs.1.1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
{ "vs.2.0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
{ "vs.2.a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
{ "vs.2.sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
{ "vs.3.0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
{ "vs.3.sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
{ "vs_1_0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
{ "vs_1_1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
{ "vs_2_0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
{ "vs_2_a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
{ "vs_2_sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
{ "vs_3_0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
{ "vs_3_sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
{ "vs_4_0", ST_VERTEX, 4, 0, 0, 0, FALSE, TRUE },
{ "vs_4_0_level_9_0", ST_VERTEX, 4, 0, 9, 0, FALSE, FALSE },
{ "vs_4_0_level_9_1", ST_VERTEX, 4, 0, 9, 1, FALSE, FALSE },
{ "vs_4_0_level_9_3", ST_VERTEX, 4, 0, 9, 3, FALSE, FALSE },
{ "vs_4_1", ST_VERTEX, 4, 1, 0, 0, FALSE, TRUE },
{ "vs_5_0", ST_VERTEX, 5, 0, 0, 0, FALSE, TRUE },
};
static const struct target_info * get_target_info(const char *target)
{
LONG min = 0;
LONG max = sizeof(targets_info) / sizeof(targets_info[0]) - 1;
LONG cur;
int res;
while (min <= max)
{
cur = (min + max) / 2;
res = strcmp(target, targets_info[cur].name);
if (res < 0)
max = cur - 1;
else if (res > 0)
min = cur + 1;
else
return &targets_info[cur];
}
return NULL;
}
static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
{
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res, size, major, minor;
ID3DBlob *buffer;
char *pos;
enum shader_type shader_type;
const struct target_info *info;
TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
TRACE("Checking compilation target %s\n", debugstr_a(target));
info = get_target_info(target);
if (!info)
{
FIXME("Unknown compilation target %s\n", debugstr_a(target));
return D3DERR_INVALIDCALL;
}
else
{
if (!info->support)
{
FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
return D3DERR_INVALIDCALL;
}
else
{
shader_type = info->type;
major = info->sm_major;
minor = info->sm_minor;
}
}
shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
if (messages)
{
TRACE("Compiler messages:\n");
TRACE("%s\n", debugstr_a(messages));
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preproc_shader));
if (error_messages)
{
const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, messages);
if (shader) SlDeleteShader(shader);
return hr;
}
pos = ID3D10Blob_GetBufferPointer(buffer);
if (preproc_messages)
{
memcpy(pos, preproc_messages, strlen(preproc_messages) + 1);
pos += strlen(preproc_messages);
}
memcpy(pos, messages, strlen(messages) + 1);
if (*error_messages) ID3D10Blob_Release(*error_messages);
*error_messages = buffer;
}
HeapFree(GetProcessHeap(), 0, messages);
}
if (!shader)
{
ERR("HLSL shader parsing failed.\n");
return D3DXERR_INVALIDDATA;
}
hr = SlWriteBytecode(shader, 9, &res, &size);
SlDeleteShader(shader);
if (FAILED(hr))
{
ERR("SlWriteBytecode failed with error 0x%08x.\n", hr);
return D3DXERR_INVALIDDATA;
}
if (shader_blob)
{
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, res);
return hr;
}
memcpy(ID3D10Blob_GetBufferPointer(buffer), res, size);
*shader_blob = buffer;
}
HeapFree(GetProcessHeap(), 0, res);
return S_OK;
}
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
"secondary_data_size %lu, shader %p, error_messages %p.\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
secondary_data_size, shader, error_messages);
if (secondary_data)
FIXME("secondary data not implemented yet\n");
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
EnterCriticalSection(&wpp_mutex);
hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
if (SUCCEEDED(hr))
hr = compile_shader(wpp_output, target, entrypoint, shader, error_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
{
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
eflags, 0, NULL, 0, shader, error_messages);
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages)
{
HRESULT hr;
ID3DBlob *buffer;
TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
data, size, debugstr_a(filename), defines, include, shader, error_messages);
if (!data)
return E_INVALIDARG;
EnterCriticalSection(&wpp_mutex);
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
hr = preprocess_shader(data, size, filename, defines, include, error_messages);
if (SUCCEEDED(hr))
{
if (shader)
{
hr = D3DCreateBlob(wpp_output_size, &buffer);
if (FAILED(hr))
goto cleanup;
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size);
*shader = buffer;
}
else
hr = E_INVALIDARG;
}
cleanup:
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
}
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
{
FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
data, size, flags, comments, disassembly);
return E_NOTIMPL;
}
HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
{
FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n",
debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors);
return E_NOTIMPL;
}
HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
{
FIXME("data %p, size %lu, module %p stub!\n", data, size, module);
return E_NOTIMPL;
}