-
Stefan Dösinger authored
This was needed unconditionally in the past to apply fog, but since we're using the ARBfp fog defines it is only needed if an sRGB correction is done at the end of the shader.
6fe1a5da
This was needed unconditionally in the past to apply fog, but since we're using the ARBfp fog defines it is only needed if an sRGB correction is done at the end of the shader.