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Stefan Dösinger authored
If a vertex shader is used the GL_LIGHTING state is ignored. If the shader is turned off state_vdecl is called anyway, so it will adjust the lighting state to match the available fixed function vertex attributes.
f89fdb44
If a vertex shader is used the GL_LIGHTING state is ignored. If the shader is turned off state_vdecl is called anyway, so it will adjust the lighting state to match the available fixed function vertex attributes.