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Jason Edmeades authored
- Add dummy textures so texture operations which dont reference the texture can work. - Support 2d and 3d textures properly. - Reapply the texture state information as textures get set, as opengl stores the state along with the bound texture whereas directx uses the current state information during the draw stage. - 3rd attempt to sort out lighting, for programs which dont set normals. - Temporarily silence some unnecessary fixmes.
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