• Zebediah Figura's avatar
    wined3d: Set the active texture in sampler_texdim(). · 8da8dc94
    Zebediah Figura authored
    This was probably accidentally omitted in 51e64b3f.
    
    In practice, this is guaranteed to work anyway, since due to the state table
    construction the equivalent misc handler, i.e. sampler(), is always guaranteed
    to be called right before the fragment pipeline handler for each stage. However,
    this is a subtle detail and best not to be depended on.
    8da8dc94
utils.c 326 KB