• Stefan Dösinger's avatar
    ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE. · db68ffcb
    Stefan Dösinger authored
    Sim City 4 uses this flag. The main problem I noticed was with
    WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
    aren't yet in the tree, but the difference already matters for older
    cards because of video memory accounting.
    db68ffcb
ddraw.c 176 KB