• Stefan Dösinger's avatar
    wined3d: Handle per-texture max LOD level. · edf1c50b
    Stefan Dösinger authored
    GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
    D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
    this patch shows that the smallest mipmap level is used.
    edf1c50b
visual.c 555 KB