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Henri Verbeet authored
Just make sure the texture is allocated, so we have something to attach. Note also that context_apply_attachment_filter_states() runs under the GL lock, so preloading resources is actually unsafe there.
af7dfcd3
Just make sure the texture is allocated, so we have something to attach. Note also that context_apply_attachment_filter_states() runs under the GL lock, so preloading resources is actually unsafe there.