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Jason Green authored
I missed a register mask in the move to share the shader_hw_def() function between pixel and vertex shaders for ARB shaders. Fixed that, and made the GLSL version use the same mask for consistency.
e8c97e94
I missed a register mask in the move to share the shader_hw_def() function between pixel and vertex shaders for ARB shaders. Fixed that, and made the GLSL version use the same mask for consistency.