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/*
* VTDAPI VxD implementation
*
* Copyright 1998 Marcus Meissner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(vxd);
/***********************************************************************
* DeviceIoControl (VTDAPI.VXD.@)
*/
BOOL WINAPI VTDAPI_DeviceIoControl( DWORD code, LPVOID lpvInBuffer, DWORD cbInBuffer,
LPVOID lpvOutBuffer, DWORD cbOutBuffer,
LPDWORD lpcbBytesReturned, LPOVERLAPPED lpOverlapped )
{
switch (code)
{
case 5:
if (lpvOutBuffer && (cbOutBuffer>=4))
*(DWORD*)lpvOutBuffer = GetTickCount();
if (lpcbBytesReturned)
*lpcbBytesReturned = sizeof(DWORD);
return TRUE;
default:
FIXME( "Control %d not implemented\n", code);
return FALSE;
}
}