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Henri Verbeet authored
wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader). Also, these enables cause problems if they're done while the context is setup for blitting.
c777f962
wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader). Also, these enables cause problems if they're done while the context is setup for blitting.