• Henri Verbeet's avatar
    wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen(). · 1bff3599
    Henri Verbeet authored
    This used to be invalidated to update the vertex shader position fixup
    uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
    from this will be minimal, since in practice there are enough other things
    invalidating STATE_VDECL that it's close to being invalidated for every draw
    anyway.
    1bff3599
context.c 80.5 KB