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wine
wine-winehq
Commits
003ab4d3
Commit
003ab4d3
authored
Jul 03, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 03, 2012
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Plain Diff
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
parent
18126eeb
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1 changed file
with
25 additions
and
59 deletions
+25
-59
device.c
dlls/d3d9/device.c
+25
-59
No files found.
dlls/d3d9/device.c
View file @
003ab4d3
...
...
@@ -181,6 +181,27 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
static
void
wined3d_swapchain_desc_from_present_parameters
(
struct
wined3d_swapchain_desc
*
swapchain_desc
,
const
D3DPRESENT_PARAMETERS
*
present_parameters
)
{
swapchain_desc
->
backbuffer_width
=
present_parameters
->
BackBufferWidth
;
swapchain_desc
->
backbuffer_height
=
present_parameters
->
BackBufferHeight
;
swapchain_desc
->
backbuffer_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
BackBufferFormat
);
swapchain_desc
->
backbuffer_count
=
max
(
1
,
present_parameters
->
BackBufferCount
);
swapchain_desc
->
multisample_type
=
present_parameters
->
MultiSampleType
;
swapchain_desc
->
multisample_quality
=
present_parameters
->
MultiSampleQuality
;
swapchain_desc
->
swap_effect
=
present_parameters
->
SwapEffect
;
swapchain_desc
->
device_window
=
present_parameters
->
hDeviceWindow
;
swapchain_desc
->
windowed
=
present_parameters
->
Windowed
;
swapchain_desc
->
enable_auto_depth_stencil
=
present_parameters
->
EnableAutoDepthStencil
;
swapchain_desc
->
auto_depth_stencil_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
AutoDepthStencilFormat
);
swapchain_desc
->
flags
=
present_parameters
->
Flags
;
swapchain_desc
->
refresh_rate
=
present_parameters
->
FullScreen_RefreshRateInHz
;
swapchain_desc
->
swap_interval
=
present_parameters
->
PresentationInterval
;
swapchain_desc
->
auto_restore_display_mode
=
TRUE
;
}
static
inline
struct
d3d9_device
*
impl_from_IDirect3DDevice9Ex
(
IDirect3DDevice9Ex
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d9_device
,
IDirect3DDevice9Ex_iface
);
...
...
@@ -453,22 +474,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(ID
TRACE
(
"iface %p, present_parameters %p, swapchain %p.
\n
"
,
iface
,
present_parameters
,
swapchain
);
desc
.
backbuffer_width
=
present_parameters
->
BackBufferWidth
;
desc
.
backbuffer_height
=
present_parameters
->
BackBufferHeight
;
desc
.
backbuffer_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
BackBufferFormat
);
desc
.
backbuffer_count
=
max
(
1
,
present_parameters
->
BackBufferCount
);
desc
.
multisample_type
=
present_parameters
->
MultiSampleType
;
desc
.
multisample_quality
=
present_parameters
->
MultiSampleQuality
;
desc
.
swap_effect
=
present_parameters
->
SwapEffect
;
desc
.
device_window
=
present_parameters
->
hDeviceWindow
;
desc
.
windowed
=
present_parameters
->
Windowed
;
desc
.
enable_auto_depth_stencil
=
present_parameters
->
EnableAutoDepthStencil
;
desc
.
auto_depth_stencil_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
AutoDepthStencilFormat
);
desc
.
flags
=
present_parameters
->
Flags
;
desc
.
refresh_rate
=
present_parameters
->
FullScreen_RefreshRateInHz
;
desc
.
swap_interval
=
present_parameters
->
PresentationInterval
;
desc
.
auto_restore_display_mode
=
TRUE
;
wined3d_swapchain_desc_from_present_parameters
(
&
desc
,
present_parameters
);
if
(
SUCCEEDED
(
hr
=
d3d9_swapchain_create
(
device
,
&
desc
,
&
object
)))
*
swapchain
=
&
object
->
IDirect3DSwapChain9_iface
;
...
...
@@ -569,38 +575,13 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if
TRACE
(
"iface %p, present_parameters %p.
\n
"
,
iface
,
present_parameters
);
/* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
* such objects can still be used for rendering after their external d3d9 object has been destroyed.
* These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
* make use of the hidden reference and destroys the objects.
*
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
wined3d_mutex_lock
();
swapchain_desc
.
backbuffer_width
=
present_parameters
->
BackBufferWidth
;
swapchain_desc
.
backbuffer_height
=
present_parameters
->
BackBufferHeight
;
swapchain_desc
.
backbuffer_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
BackBufferFormat
);
swapchain_desc
.
backbuffer_count
=
max
(
1
,
present_parameters
->
BackBufferCount
);
swapchain_desc
.
multisample_type
=
present_parameters
->
MultiSampleType
;
swapchain_desc
.
multisample_quality
=
present_parameters
->
MultiSampleQuality
;
swapchain_desc
.
swap_effect
=
present_parameters
->
SwapEffect
;
swapchain_desc
.
device_window
=
present_parameters
->
hDeviceWindow
;
swapchain_desc
.
windowed
=
present_parameters
->
Windowed
;
swapchain_desc
.
enable_auto_depth_stencil
=
present_parameters
->
EnableAutoDepthStencil
;
swapchain_desc
.
auto_depth_stencil_format
=
wined3dformat_from_d3dformat
(
present_parameters
->
AutoDepthStencilFormat
);
swapchain_desc
.
flags
=
present_parameters
->
Flags
;
swapchain_desc
.
refresh_rate
=
present_parameters
->
FullScreen_RefreshRateInHz
;
swapchain_desc
.
swap_interval
=
present_parameters
->
PresentationInterval
;
swapchain_desc
.
auto_restore_display_mode
=
TRUE
;
wined3d_mutex_lock
();
wined3d_swapchain_desc_from_present_parameters
(
&
swapchain_desc
,
present_parameters
);
hr
=
wined3d_device_reset
(
device
->
wined3d_device
,
&
swapchain_desc
,
reset_enum_callback
);
if
(
FAILED
(
hr
))
device
->
not_reset
=
TRUE
;
else
device
->
not_reset
=
FALSE
;
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -3426,22 +3407,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
for
(
i
=
0
;
i
<
count
;
++
i
)
{
swapchain_desc
[
i
].
backbuffer_width
=
parameters
[
i
].
BackBufferWidth
;
swapchain_desc
[
i
].
backbuffer_height
=
parameters
[
i
].
BackBufferHeight
;
swapchain_desc
[
i
].
backbuffer_format
=
wined3dformat_from_d3dformat
(
parameters
[
i
].
BackBufferFormat
);
swapchain_desc
[
i
].
backbuffer_count
=
max
(
1
,
parameters
[
i
].
BackBufferCount
);
swapchain_desc
[
i
].
multisample_type
=
parameters
[
i
].
MultiSampleType
;
swapchain_desc
[
i
].
multisample_quality
=
parameters
[
i
].
MultiSampleQuality
;
swapchain_desc
[
i
].
swap_effect
=
parameters
[
i
].
SwapEffect
;
swapchain_desc
[
i
].
device_window
=
parameters
[
i
].
hDeviceWindow
;
swapchain_desc
[
i
].
windowed
=
parameters
[
i
].
Windowed
;
swapchain_desc
[
i
].
enable_auto_depth_stencil
=
parameters
[
i
].
EnableAutoDepthStencil
;
swapchain_desc
[
i
].
auto_depth_stencil_format
=
wined3dformat_from_d3dformat
(
parameters
[
i
].
AutoDepthStencilFormat
);
swapchain_desc
[
i
].
flags
=
parameters
[
i
].
Flags
;
swapchain_desc
[
i
].
refresh_rate
=
parameters
[
i
].
FullScreen_RefreshRateInHz
;
swapchain_desc
[
i
].
swap_interval
=
parameters
[
i
].
PresentationInterval
;
swapchain_desc
[
i
].
auto_restore_display_mode
=
TRUE
;
wined3d_swapchain_desc_from_present_parameters
(
&
swapchain_desc
[
i
],
&
parameters
[
i
]);
}
hr
=
wined3d_device_init_3d
(
device
->
wined3d_device
,
swapchain_desc
);
...
...
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