Commit 00728308 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Invalidate STATE_STREAMSRC in buffer_unload() if needed.

parent 005ed856
......@@ -538,6 +538,14 @@ static void buffer_unload(struct wined3d_resource *resource)
buffer->stride = 0;
buffer->conversion_stride = 0;
buffer->flags &= ~WINED3D_BUFFER_HASDESC;
/* The stream source state handler might have read the memory of the
* vertex buffer already and got the memory in the vbo which is not
* valid any longer. Dirtify the stream source to force a reload. This
* happens only once per changed vertexbuffer and should occur rather
* rarely. */
if (resource->bind_count)
device_invalidate_state(device, STATE_STREAMSRC);
}
resource_unload(resource);
......@@ -545,18 +553,8 @@ static void buffer_unload(struct wined3d_resource *resource)
static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
{
struct wined3d_device *device = buffer->resource.device;
buffer->flags &= ~WINED3D_BUFFER_USE_BO;
buffer_unload(&buffer->resource);
/* The stream source state handler might have read the memory of
* the vertex buffer already and got the memory in the vbo which
* is not valid any longer. Dirtify the stream source to force a
* reload. This happens only once per changed vertexbuffer and
* should occur rather rarely. */
if (buffer->resource.bind_count)
device_invalidate_state(device, STATE_STREAMSRC);
}
static void wined3d_buffer_destroy_object(void *object)
......
......@@ -4547,9 +4547,6 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
resource->resource_ops->resource_unload(resource);
}
}
/* Invalidate stream sources, the buffer(s) may have been evicted. */
device_invalidate_state(device, STATE_STREAMSRC);
}
static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
......
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