d3dx9: Correctly round constants in D3DXSHMultiply3 implementation.
The correct constants are given to approximately 64-bit precision in
"Code Generation and Factoring for Fast Evaluation of Low-order
Spherical Harmonic Products and Squares" (2006) by John Snyder.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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