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wine
wine-winehq
Commits
00cc81dc
Commit
00cc81dc
authored
Apr 16, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2013
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wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
parent
e5147a51
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5 additions
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8 deletions
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-8
buffer.c
dlls/wined3d/buffer.c
+5
-8
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dlls/wined3d/buffer.c
View file @
00cc81dc
...
...
@@ -986,23 +986,20 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE
(
"buffer %p, offset %u, size %u, data %p, flags %#x
\n
"
,
buffer
,
offset
,
size
,
data
,
flags
);
flags
=
buffer_sanitize_flags
(
buffer
,
flags
);
if
(
!
(
flags
&
WINED3D_MAP_READONLY
))
{
if
(
flags
&
WINED3D_MAP_DISCARD
)
{
/* DISCARD invalidates the entire buffer, regardless of the
* specified offset and size. Some applications also depend on the
* entire buffer being uploaded in that case. Two such
* applications are Port Royale
and Darkstar One. */
/* DISCARD invalidates the entire buffer, regardless of the specified
* offset and size. Some applications also depend on the entire buffer
* being uploaded in that case. Two such applications are Port Royale
*
and Darkstar One. */
if
(
!
buffer_add_dirty_area
(
buffer
,
0
,
0
))
return
E_OUTOFMEMORY
;
}
else
else
if
(
!
(
flags
&
WINED3D_MAP_READONLY
))
{
if
(
!
buffer_add_dirty_area
(
buffer
,
offset
,
size
))
return
E_OUTOFMEMORY
;
}
}
count
=
++
buffer
->
resource
.
map_count
;
...
...
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