Commit 0117ad60 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Handle stateblocks in d3d8_device_SetLight().

parent 6e119b6c
...@@ -1750,6 +1750,8 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, ...@@ -1750,6 +1750,8 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
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