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wine
wine-winehq
Commits
012986c7
Commit
012986c7
authored
Aug 17, 2011
by
Michael Mc Donnell
Committed by
Alexandre Julliard
Sep 23, 2011
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Plain Diff
d3dx9: Implemented D3DXWeldVertices.
parent
4b94cea6
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Showing
2 changed files
with
754 additions
and
1 deletion
+754
-1
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
mesh.c
dlls/d3dx9_36/mesh.c
+753
-0
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dlls/d3dx9_36/d3dx9_36.spec
View file @
012986c7
...
...
@@ -333,4 +333,4 @@
@ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
@ st
ub
D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
@ st
dcall
D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
dlls/d3dx9_36/mesh.c
View file @
012986c7
...
...
@@ -29,6 +29,9 @@
#define COBJMACROS
#define NONAMELESSUNION
#include <assert.h>
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
...
...
@@ -5541,3 +5544,753 @@ error:
return
hr
;
}
static
BOOL
weld_float1
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
FLOAT
*
v1
=
to
;
FLOAT
*
v2
=
from
;
if
(
fabsf
(
*
v1
-
*
v2
)
<=
epsilon
)
{
*
v1
=
*
v2
;
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_float2
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
D3DXVECTOR2
*
v1
=
to
;
D3DXVECTOR2
*
v2
=
from
;
FLOAT
diff_x
=
fabsf
(
v1
->
x
-
v2
->
x
);
FLOAT
diff_y
=
fabsf
(
v1
->
y
-
v2
->
y
);
FLOAT
max_abs_diff
=
max
(
diff_x
,
diff_y
);
if
(
max_abs_diff
<=
epsilon
)
{
memcpy
(
to
,
from
,
sizeof
(
D3DXVECTOR2
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_float3
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
D3DXVECTOR3
*
v1
=
to
;
D3DXVECTOR3
*
v2
=
from
;
FLOAT
diff_x
=
fabsf
(
v1
->
x
-
v2
->
x
);
FLOAT
diff_y
=
fabsf
(
v1
->
y
-
v2
->
y
);
FLOAT
diff_z
=
fabsf
(
v1
->
z
-
v2
->
z
);
FLOAT
max_abs_diff
=
max
(
diff_x
,
diff_y
);
max_abs_diff
=
max
(
diff_z
,
max_abs_diff
);
if
(
max_abs_diff
<=
epsilon
)
{
memcpy
(
to
,
from
,
sizeof
(
D3DXVECTOR3
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_float4
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
D3DXVECTOR4
*
v1
=
to
;
D3DXVECTOR4
*
v2
=
from
;
FLOAT
diff_x
=
fabsf
(
v1
->
x
-
v2
->
x
);
FLOAT
diff_y
=
fabsf
(
v1
->
y
-
v2
->
y
);
FLOAT
diff_z
=
fabsf
(
v1
->
z
-
v2
->
z
);
FLOAT
diff_w
=
fabsf
(
v1
->
w
-
v2
->
w
);
FLOAT
max_abs_diff
=
fmax
(
diff_x
,
diff_y
);
max_abs_diff
=
max
(
diff_z
,
max_abs_diff
);
max_abs_diff
=
max
(
diff_w
,
max_abs_diff
);
if
(
max_abs_diff
<=
epsilon
)
{
memcpy
(
to
,
from
,
sizeof
(
D3DXVECTOR4
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_ubyte4
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
BYTE
*
b1
=
to
;
BYTE
*
b2
=
from
;
BYTE
truncated_epsilon
=
(
BYTE
)
epsilon
;
BYTE
diff_x
=
b1
[
0
]
>
b2
[
0
]
?
b1
[
0
]
-
b2
[
0
]
:
b2
[
0
]
-
b1
[
0
];
BYTE
diff_y
=
b1
[
1
]
>
b2
[
1
]
?
b1
[
1
]
-
b2
[
1
]
:
b2
[
1
]
-
b1
[
1
];
BYTE
diff_z
=
b1
[
2
]
>
b2
[
2
]
?
b1
[
2
]
-
b2
[
2
]
:
b2
[
2
]
-
b1
[
2
];
BYTE
diff_w
=
b1
[
3
]
>
b2
[
3
]
?
b1
[
3
]
-
b2
[
3
]
:
b2
[
3
]
-
b1
[
3
];
BYTE
max_diff
=
max
(
diff_x
,
diff_y
);
max_diff
=
max
(
diff_z
,
max_diff
);
max_diff
=
max
(
diff_w
,
max_diff
);
if
(
max_diff
<=
truncated_epsilon
)
{
memcpy
(
to
,
from
,
4
*
sizeof
(
BYTE
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_ubyte4n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
return
weld_ubyte4
(
to
,
from
,
epsilon
*
UCHAR_MAX
);
}
static
BOOL
weld_d3dcolor
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
return
weld_ubyte4n
(
to
,
from
,
epsilon
);
}
static
BOOL
weld_short2
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
SHORT
*
s1
=
to
;
SHORT
*
s2
=
from
;
SHORT
truncated_epsilon
=
(
SHORT
)
epsilon
;
SHORT
diff_x
=
abs
(
s1
[
0
]
-
s2
[
0
]);
SHORT
diff_y
=
abs
(
s1
[
1
]
-
s2
[
1
]);
SHORT
max_abs_diff
=
max
(
diff_x
,
diff_y
);
if
(
max_abs_diff
<=
truncated_epsilon
)
{
memcpy
(
to
,
from
,
2
*
sizeof
(
SHORT
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_short2n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
return
weld_short2
(
to
,
from
,
epsilon
*
SHRT_MAX
);
}
static
BOOL
weld_short4
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
SHORT
*
s1
=
to
;
SHORT
*
s2
=
from
;
SHORT
truncated_epsilon
=
(
SHORT
)
epsilon
;
SHORT
diff_x
=
abs
(
s1
[
0
]
-
s2
[
0
]);
SHORT
diff_y
=
abs
(
s1
[
1
]
-
s2
[
1
]);
SHORT
diff_z
=
abs
(
s1
[
2
]
-
s2
[
2
]);
SHORT
diff_w
=
abs
(
s1
[
3
]
-
s2
[
3
]);
SHORT
max_abs_diff
=
max
(
diff_x
,
diff_y
);
max_abs_diff
=
max
(
diff_z
,
max_abs_diff
);
max_abs_diff
=
max
(
diff_w
,
max_abs_diff
);
if
(
max_abs_diff
<=
truncated_epsilon
)
{
memcpy
(
to
,
from
,
4
*
sizeof
(
SHORT
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_short4n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
return
weld_short4
(
to
,
from
,
epsilon
*
SHRT_MAX
);
}
static
BOOL
weld_ushort2n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
USHORT
*
s1
=
to
;
USHORT
*
s2
=
from
;
USHORT
scaled_epsilon
=
(
USHORT
)(
epsilon
*
USHRT_MAX
);
USHORT
diff_x
=
s1
[
0
]
>
s2
[
0
]
?
s1
[
0
]
-
s2
[
0
]
:
s2
[
0
]
-
s1
[
0
];
USHORT
diff_y
=
s1
[
1
]
>
s2
[
1
]
?
s1
[
1
]
-
s2
[
1
]
:
s2
[
1
]
-
s1
[
1
];
USHORT
max_diff
=
max
(
diff_x
,
diff_y
);
if
(
max_diff
<=
scaled_epsilon
)
{
memcpy
(
to
,
from
,
2
*
sizeof
(
USHORT
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_ushort4n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
USHORT
*
s1
=
to
;
USHORT
*
s2
=
from
;
USHORT
scaled_epsilon
=
(
USHORT
)(
epsilon
*
USHRT_MAX
);
USHORT
diff_x
=
s1
[
0
]
>
s2
[
0
]
?
s1
[
0
]
-
s2
[
0
]
:
s2
[
0
]
-
s1
[
0
];
USHORT
diff_y
=
s1
[
1
]
>
s2
[
1
]
?
s1
[
1
]
-
s2
[
1
]
:
s2
[
1
]
-
s1
[
1
];
USHORT
diff_z
=
s1
[
2
]
>
s2
[
2
]
?
s1
[
2
]
-
s2
[
2
]
:
s2
[
2
]
-
s1
[
2
];
USHORT
diff_w
=
s1
[
3
]
>
s2
[
3
]
?
s1
[
3
]
-
s2
[
3
]
:
s2
[
3
]
-
s1
[
3
];
USHORT
max_diff
=
max
(
diff_x
,
diff_y
);
max_diff
=
max
(
diff_z
,
max_diff
);
max_diff
=
max
(
diff_w
,
max_diff
);
if
(
max_diff
<=
scaled_epsilon
)
{
memcpy
(
to
,
from
,
4
*
sizeof
(
USHORT
));
return
TRUE
;
}
return
FALSE
;
}
struct
udec3
{
UINT
x
;
UINT
y
;
UINT
z
;
UINT
w
;
};
static
struct
udec3
dword_to_udec3
(
DWORD
d
)
{
struct
udec3
v
;
v
.
x
=
d
&
0x3ff
;
v
.
y
=
(
d
&
0xffc00
)
>>
10
;
v
.
z
=
(
d
&
0x3ff00000
)
>>
20
;
v
.
w
=
(
d
&
0xc0000000
)
>>
30
;
return
v
;
}
static
BOOL
weld_udec3
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
DWORD
*
d1
=
to
;
DWORD
*
d2
=
from
;
struct
udec3
v1
=
dword_to_udec3
(
*
d1
);
struct
udec3
v2
=
dword_to_udec3
(
*
d2
);
UINT
truncated_epsilon
=
(
UINT
)
epsilon
;
UINT
diff_x
=
v1
.
x
>
v2
.
x
?
v1
.
x
-
v2
.
x
:
v2
.
x
-
v1
.
x
;
UINT
diff_y
=
v1
.
y
>
v2
.
y
?
v1
.
y
-
v2
.
y
:
v2
.
y
-
v1
.
y
;
UINT
diff_z
=
v1
.
z
>
v2
.
z
?
v1
.
z
-
v2
.
z
:
v2
.
z
-
v1
.
z
;
UINT
diff_w
=
v1
.
w
>
v2
.
w
?
v1
.
w
-
v2
.
w
:
v2
.
w
-
v1
.
w
;
UINT
max_diff
=
max
(
diff_x
,
diff_y
);
max_diff
=
max
(
diff_z
,
max_diff
);
max_diff
=
max
(
diff_w
,
max_diff
);
if
(
max_diff
<=
truncated_epsilon
)
{
memcpy
(
to
,
from
,
sizeof
(
DWORD
));
return
TRUE
;
}
return
FALSE
;
}
struct
dec3n
{
INT
x
;
INT
y
;
INT
z
;
INT
w
;
};
static
struct
dec3n
dword_to_dec3n
(
DWORD
d
)
{
struct
dec3n
v
;
v
.
x
=
d
&
0x3ff
;
v
.
y
=
(
d
&
0xffc00
)
>>
10
;
v
.
z
=
(
d
&
0x3ff00000
)
>>
20
;
v
.
w
=
(
d
&
0xc0000000
)
>>
30
;
return
v
;
}
static
BOOL
weld_dec3n
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
const
UINT
MAX_DEC3N
=
511
;
DWORD
*
d1
=
to
;
DWORD
*
d2
=
from
;
struct
dec3n
v1
=
dword_to_dec3n
(
*
d1
);
struct
dec3n
v2
=
dword_to_dec3n
(
*
d2
);
INT
scaled_epsilon
=
(
INT
)(
epsilon
*
MAX_DEC3N
);
INT
diff_x
=
abs
(
v1
.
x
-
v2
.
x
);
INT
diff_y
=
abs
(
v1
.
y
-
v2
.
y
);
INT
diff_z
=
abs
(
v1
.
z
-
v2
.
z
);
INT
diff_w
=
abs
(
v1
.
w
-
v2
.
w
);
INT
max_abs_diff
=
max
(
diff_x
,
diff_y
);
max_abs_diff
=
max
(
diff_z
,
max_abs_diff
);
max_abs_diff
=
max
(
diff_w
,
max_abs_diff
);
if
(
max_abs_diff
<=
scaled_epsilon
)
{
memcpy
(
to
,
from
,
sizeof
(
DWORD
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_float16_2
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
D3DXFLOAT16
*
v1_float16
=
to
;
D3DXFLOAT16
*
v2_float16
=
from
;
FLOAT
diff_x
;
FLOAT
diff_y
;
FLOAT
max_abs_diff
;
const
UINT
NUM_ELEM
=
2
;
FLOAT
v1
[
NUM_ELEM
];
FLOAT
v2
[
NUM_ELEM
];
D3DXFloat16To32Array
(
v1
,
v1_float16
,
NUM_ELEM
);
D3DXFloat16To32Array
(
v2
,
v2_float16
,
NUM_ELEM
);
diff_x
=
fabsf
(
v1
[
0
]
-
v2
[
0
]);
diff_y
=
fabsf
(
v1
[
1
]
-
v2
[
1
]);
max_abs_diff
=
max
(
diff_x
,
diff_y
);
if
(
max_abs_diff
<=
epsilon
)
{
memcpy
(
to
,
from
,
NUM_ELEM
*
sizeof
(
D3DXFLOAT16
));
return
TRUE
;
}
return
FALSE
;
}
static
BOOL
weld_float16_4
(
void
*
to
,
void
*
from
,
FLOAT
epsilon
)
{
D3DXFLOAT16
*
v1_float16
=
to
;
D3DXFLOAT16
*
v2_float16
=
from
;
FLOAT
diff_x
;
FLOAT
diff_y
;
FLOAT
diff_z
;
FLOAT
diff_w
;
FLOAT
max_abs_diff
;
const
UINT
NUM_ELEM
=
4
;
FLOAT
v1
[
NUM_ELEM
];
FLOAT
v2
[
NUM_ELEM
];
D3DXFloat16To32Array
(
v1
,
v1_float16
,
NUM_ELEM
);
D3DXFloat16To32Array
(
v2
,
v2_float16
,
NUM_ELEM
);
diff_x
=
fabsf
(
v1
[
0
]
-
v2
[
0
]);
diff_y
=
fabsf
(
v1
[
1
]
-
v2
[
1
]);
diff_z
=
fabsf
(
v1
[
2
]
-
v2
[
2
]);
diff_w
=
fabsf
(
v1
[
3
]
-
v2
[
3
]);
max_abs_diff
=
max
(
diff_x
,
diff_y
);
max_abs_diff
=
max
(
diff_z
,
max_abs_diff
);
max_abs_diff
=
max
(
diff_w
,
max_abs_diff
);
if
(
max_abs_diff
<=
epsilon
)
{
memcpy
(
to
,
from
,
NUM_ELEM
*
sizeof
(
D3DXFLOAT16
));
return
TRUE
;
}
return
FALSE
;
}
/* Sets the vertex components to the same value if they are within epsilon. */
static
BOOL
weld_component
(
void
*
to
,
void
*
from
,
D3DDECLTYPE
type
,
FLOAT
epsilon
)
{
/* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
BOOL
fixme_once_unused
=
FALSE
;
BOOL
fixme_once_unknown
=
FALSE
;
switch
(
type
)
{
case
D3DDECLTYPE_FLOAT1
:
return
weld_float1
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_FLOAT2
:
return
weld_float2
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_FLOAT3
:
return
weld_float3
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_FLOAT4
:
return
weld_float4
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_D3DCOLOR
:
return
weld_d3dcolor
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_UBYTE4
:
return
weld_ubyte4
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_SHORT2
:
return
weld_short2
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_SHORT4
:
return
weld_short4
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_UBYTE4N
:
return
weld_ubyte4n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_SHORT2N
:
return
weld_short2n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_SHORT4N
:
return
weld_short4n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_USHORT2N
:
return
weld_ushort2n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_USHORT4N
:
return
weld_ushort4n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_UDEC3
:
return
weld_udec3
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_DEC3N
:
return
weld_dec3n
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_FLOAT16_2
:
return
weld_float16_2
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_FLOAT16_4
:
return
weld_float16_4
(
to
,
from
,
epsilon
);
case
D3DDECLTYPE_UNUSED
:
if
(
!
fixme_once_unused
++
)
FIXME
(
"D3DDECLTYPE_UNUSED welding not implemented.
\n
"
);
break
;
default:
if
(
!
fixme_once_unknown
++
)
FIXME
(
"Welding of unknown declaration type %d is not implemented.
\n
"
,
type
);
break
;
}
return
FALSE
;
}
static
FLOAT
get_component_epsilon
(
const
D3DVERTEXELEMENT9
*
decl_ptr
,
const
D3DXWELDEPSILONS
*
epsilons
)
{
FLOAT
epsilon
=
0
.
0
f
;
/* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
static
BOOL
fixme_once_blendindices
=
FALSE
;
static
BOOL
fixme_once_positiont
=
FALSE
;
static
BOOL
fixme_once_fog
=
FALSE
;
static
BOOL
fixme_once_depth
=
FALSE
;
static
BOOL
fixme_once_sample
=
FALSE
;
static
BOOL
fixme_once_unknown
=
FALSE
;
switch
(
decl_ptr
->
Usage
)
{
case
D3DDECLUSAGE_POSITION
:
epsilon
=
epsilons
->
Position
;
break
;
case
D3DDECLUSAGE_BLENDWEIGHT
:
epsilon
=
epsilons
->
BlendWeights
;
break
;
case
D3DDECLUSAGE_NORMAL
:
epsilon
=
epsilons
->
Normals
;
break
;
case
D3DDECLUSAGE_PSIZE
:
epsilon
=
epsilons
->
PSize
;
break
;
case
D3DDECLUSAGE_TEXCOORD
:
{
BYTE
usage_index
=
decl_ptr
->
UsageIndex
;
if
(
usage_index
>
7
)
usage_index
=
7
;
epsilon
=
epsilons
->
Texcoords
[
usage_index
];
break
;
}
case
D3DDECLUSAGE_TANGENT
:
epsilon
=
epsilons
->
Tangent
;
break
;
case
D3DDECLUSAGE_BINORMAL
:
epsilon
=
epsilons
->
Binormal
;
break
;
case
D3DDECLUSAGE_TESSFACTOR
:
epsilon
=
epsilons
->
TessFactor
;
break
;
case
D3DDECLUSAGE_COLOR
:
if
(
decl_ptr
->
UsageIndex
==
0
)
epsilon
=
epsilons
->
Diffuse
;
else
if
(
decl_ptr
->
UsageIndex
==
1
)
epsilon
=
epsilons
->
Specular
;
else
epsilon
=
1e-6
f
;
break
;
case
D3DDECLUSAGE_BLENDINDICES
:
if
(
!
fixme_once_blendindices
++
)
FIXME
(
"D3DDECLUSAGE_BLENDINDICES welding not implemented.
\n
"
);
break
;
case
D3DDECLUSAGE_POSITIONT
:
if
(
!
fixme_once_positiont
++
)
FIXME
(
"D3DDECLUSAGE_POSITIONT welding not implemented.
\n
"
);
break
;
case
D3DDECLUSAGE_FOG
:
if
(
!
fixme_once_fog
++
)
FIXME
(
"D3DDECLUSAGE_FOG welding not implemented.
\n
"
);
break
;
case
D3DDECLUSAGE_DEPTH
:
if
(
!
fixme_once_depth
++
)
FIXME
(
"D3DDECLUSAGE_DEPTH welding not implemented.
\n
"
);
break
;
case
D3DDECLUSAGE_SAMPLE
:
if
(
!
fixme_once_sample
++
)
FIXME
(
"D3DDECLUSAGE_SAMPLE welding not implemented.
\n
"
);
break
;
default:
if
(
!
fixme_once_unknown
++
)
FIXME
(
"Unknown usage %x
\n
"
,
decl_ptr
->
Usage
);
break
;
}
return
epsilon
;
}
/* Helper function for reading a 32-bit index buffer. */
static
inline
DWORD
read_ib
(
void
*
index_buffer
,
BOOL
indices_are_32bit
,
DWORD
index
)
{
if
(
indices_are_32bit
)
{
DWORD
*
indices
=
index_buffer
;
return
indices
[
index
];
}
else
{
WORD
*
indices
=
index_buffer
;
return
indices
[
index
];
}
}
/* Helper function for writing to a 32-bit index buffer. */
static
inline
void
write_ib
(
void
*
index_buffer
,
BOOL
indices_are_32bit
,
DWORD
index
,
DWORD
value
)
{
if
(
indices_are_32bit
)
{
DWORD
*
indices
=
index_buffer
;
indices
[
index
]
=
value
;
}
else
{
WORD
*
indices
=
index_buffer
;
indices
[
index
]
=
value
;
}
}
/*************************************************************************
* D3DXWeldVertices (D3DX9_36.@)
*
* Welds together similar vertices. The similarity between vert-
* ices can be the position and other components such as
* normal and color.
*
* PARAMS
* mesh [I] Mesh which vertices will be welded together.
* flags [I] D3DXWELDEPSILONSFLAGS specifying how to weld.
* epsilons [I] How similar a component needs to be for welding.
* adjacency [I] Which faces are adjacent to other faces.
* adjacency_out [O] Updated adjacency after welding.
* face_remap_out [O] Which faces the old faces have been mapped to.
* vertex_remap_out [O] Which vertices the old vertices have been mapped to.
*
* RETURNS
* Success: D3D_OK.
* Failure: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
*
* BUGS
* Attribute sorting not implemented.
*
*/
HRESULT
WINAPI
D3DXWeldVertices
(
LPD3DXMESH
mesh
,
DWORD
flags
,
CONST
D3DXWELDEPSILONS
*
epsilons
,
CONST
DWORD
*
adjacency
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap_out
,
LPD3DXBUFFER
*
vertex_remap_out
)
{
DWORD
*
adjacency_generated
=
NULL
;
const
DWORD
*
adjacency_ptr
;
DWORD
*
attributes
=
NULL
;
const
FLOAT
DEFAULT_EPSILON
=
1.0e-6
f
;
HRESULT
hr
;
DWORD
i
;
void
*
indices
=
NULL
;
BOOL
indices_are_32bit
=
mesh
->
lpVtbl
->
GetOptions
(
mesh
)
&
D3DXMESH_32BIT
;
DWORD
optimize_flags
;
DWORD
*
point_reps
=
NULL
;
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
mesh
);
DWORD
*
vertex_face_map
=
NULL
;
ID3DXBuffer
*
vertex_remap
=
NULL
;
BYTE
*
vertices
=
NULL
;
TRACE
(
"(%p, %x, %p, %p, %p, %p, %p)
\n
"
,
mesh
,
flags
,
epsilons
,
adjacency
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
if
(
flags
==
0
)
{
WARN
(
"No flags is undefined. Using D3DXWELDEPSILONS_WELDPARTIALMATCHES instead.
\n
"
);
flags
=
D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
}
if
(
adjacency
)
/* Use supplied adjacency. */
{
adjacency_ptr
=
adjacency
;
}
else
/* Adjacency has to be generated. */
{
adjacency_generated
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
This
->
numfaces
*
sizeof
(
*
adjacency_generated
));
if
(
!
adjacency_generated
)
{
ERR
(
"Couldn't allocate memory for adjacency_generated.
\n
"
);
hr
=
E_OUTOFMEMORY
;
goto
cleanup
;
}
hr
=
mesh
->
lpVtbl
->
GenerateAdjacency
(
mesh
,
DEFAULT_EPSILON
,
adjacency_generated
);
if
(
FAILED
(
hr
))
{
ERR
(
"Couldn't generate adjacency.
\n
"
);
goto
cleanup
;
}
adjacency_ptr
=
adjacency_generated
;
}
/* Point representation says which vertices can be replaced. */
point_reps
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numvertices
*
sizeof
(
*
point_reps
));
if
(
!
point_reps
)
{
hr
=
E_OUTOFMEMORY
;
ERR
(
"Couldn't allocate memory for point_reps.
\n
"
);
goto
cleanup
;
}
hr
=
mesh
->
lpVtbl
->
ConvertAdjacencyToPointReps
(
mesh
,
adjacency_ptr
,
point_reps
);
if
(
FAILED
(
hr
))
{
ERR
(
"ConvertAdjacencyToPointReps failed.
\n
"
);
goto
cleanup
;
}
hr
=
mesh
->
lpVtbl
->
LockIndexBuffer
(
mesh
,
0
,
&
indices
);
if
(
FAILED
(
hr
))
{
ERR
(
"Couldn't lock index buffer.
\n
"
);
goto
cleanup
;
}
hr
=
mesh
->
lpVtbl
->
LockAttributeBuffer
(
mesh
,
0
,
&
attributes
);
if
(
FAILED
(
hr
))
{
ERR
(
"Couldn't lock attribute buffer.
\n
"
);
goto
cleanup
;
}
vertex_face_map
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numvertices
*
sizeof
(
*
vertex_face_map
));
if
(
!
vertex_face_map
)
{
hr
=
E_OUTOFMEMORY
;
ERR
(
"Couldn't allocate memory for vertex_face_map.
\n
"
);
goto
cleanup
;
}
/* Build vertex face map, so that a vertex's face can be looked up. */
for
(
i
=
0
;
i
<
This
->
numfaces
;
i
++
)
{
DWORD
j
;
for
(
j
=
0
;
j
<
3
;
j
++
)
{
DWORD
index
=
read_ib
(
indices
,
indices_are_32bit
,
3
*
i
+
j
);
vertex_face_map
[
index
]
=
i
;
}
}
if
(
flags
&
D3DXWELDEPSILONS_WELDPARTIALMATCHES
)
{
hr
=
mesh
->
lpVtbl
->
LockVertexBuffer
(
mesh
,
0
,
(
void
**
)
&
vertices
);
if
(
FAILED
(
hr
))
{
ERR
(
"Couldn't lock vertex buffer.
\n
"
);
goto
cleanup
;
}
/* For each vertex that can be removed, compare its vertex components
* with the vertex components from the vertex that can replace it. A
* vertex is only fully replaced if all the components match and the
* flag D3DXWELDEPSILONS_DONOTREMOVEVERTICES is not set, and they
* belong to the same attribute group. Otherwise the vertex components
* that are within epsilon are set to the same value.
*/
for
(
i
=
0
;
i
<
3
*
This
->
numfaces
;
i
++
)
{
D3DVERTEXELEMENT9
*
decl_ptr
;
DWORD
vertex_size
=
mesh
->
lpVtbl
->
GetNumBytesPerVertex
(
mesh
);
DWORD
num_vertex_components
;
INT
matches
=
0
;
BOOL
all_match
;
DWORD
index
=
read_ib
(
indices
,
indices_are_32bit
,
i
);
for
(
decl_ptr
=
This
->
cached_declaration
,
num_vertex_components
=
0
;
decl_ptr
->
Stream
!=
0xFF
;
decl_ptr
++
,
num_vertex_components
++
)
{
BYTE
*
to
=
&
vertices
[
vertex_size
*
index
+
decl_ptr
->
Offset
];
BYTE
*
from
=
&
vertices
[
vertex_size
*
point_reps
[
index
]
+
decl_ptr
->
Offset
];
FLOAT
epsilon
=
get_component_epsilon
(
decl_ptr
,
epsilons
);
if
(
weld_component
(
to
,
from
,
decl_ptr
->
Type
,
epsilon
))
matches
++
;
}
all_match
=
(
num_vertex_components
==
matches
);
if
(
all_match
&&
!
(
flags
&
D3DXWELDEPSILONS_DONOTREMOVEVERTICES
))
{
DWORD
to_face
=
vertex_face_map
[
index
];
DWORD
from_face
=
vertex_face_map
[
point_reps
[
index
]];
if
(
attributes
[
to_face
]
!=
attributes
[
from_face
]
&&
!
(
flags
&
D3DXWELDEPSILONS_DONOTSPLIT
))
continue
;
write_ib
(
indices
,
indices_are_32bit
,
i
,
point_reps
[
index
]);
}
}
mesh
->
lpVtbl
->
UnlockVertexBuffer
(
mesh
);
vertices
=
NULL
;
}
else
if
(
flags
&
D3DXWELDEPSILONS_WELDALL
)
{
for
(
i
=
0
;
i
<
3
*
This
->
numfaces
;
i
++
)
{
DWORD
index
=
read_ib
(
indices
,
indices_are_32bit
,
i
);
DWORD
to_face
=
vertex_face_map
[
index
];
DWORD
from_face
=
vertex_face_map
[
point_reps
[
index
]];
if
(
attributes
[
to_face
]
!=
attributes
[
from_face
]
&&
!
(
flags
&
D3DXWELDEPSILONS_DONOTSPLIT
))
continue
;
write_ib
(
indices
,
indices_are_32bit
,
i
,
point_reps
[
index
]);
}
}
mesh
->
lpVtbl
->
UnlockAttributeBuffer
(
mesh
);
attributes
=
NULL
;
mesh
->
lpVtbl
->
UnlockIndexBuffer
(
mesh
);
indices
=
NULL
;
/* Compact mesh using OptimizeInplace */
optimize_flags
=
D3DXMESHOPT_COMPACT
;
hr
=
mesh
->
lpVtbl
->
OptimizeInplace
(
mesh
,
optimize_flags
,
adjacency_ptr
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
if
(
FAILED
(
hr
))
{
ERR
(
"Couldn't compact mesh.
\n
"
);
goto
cleanup
;
}
hr
=
D3D_OK
;
cleanup:
HeapFree
(
GetProcessHeap
(),
0
,
adjacency_generated
);
HeapFree
(
GetProcessHeap
(),
0
,
point_reps
);
HeapFree
(
GetProcessHeap
(),
0
,
vertex_face_map
);
if
(
attributes
)
mesh
->
lpVtbl
->
UnlockAttributeBuffer
(
mesh
);
if
(
indices
)
mesh
->
lpVtbl
->
UnlockIndexBuffer
(
mesh
);
if
(
vertex_remap
)
ID3DXBuffer_Release
(
vertex_remap
);
if
(
vertices
)
mesh
->
lpVtbl
->
UnlockVertexBuffer
(
mesh
);
return
hr
;
}
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