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wine
wine-winehq
Commits
0190b6cb
Commit
0190b6cb
authored
Jul 03, 2010
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 06, 2010
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Plain Diff
d3d9: Use color_match in the coissue tests.
parent
b50a0085
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1 changed file
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12 additions
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12 deletions
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-12
visual.c
dlls/d3d9/tests/visual.c
+12
-12
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dlls/d3d9/tests/visual.c
View file @
0190b6cb
...
...
@@ -5389,44 +5389,44 @@ static void cnd_test(IDirect3DDevice9 *device)
/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
color
=
getPixelColor
(
device
,
158
,
358
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 158, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
358
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 162, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
158
,
362
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 158, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
362
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 162, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
/* 1.2 shader */
color
=
getPixelColor
(
device
,
478
,
358
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 478, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
358
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 482, 358 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
362
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 478, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
362
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 482, 362 has color %08x, expected 0x0000ff00
\n
"
,
color
);
/* 1.3 shader */
color
=
getPixelColor
(
device
,
478
,
118
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 478, 118 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
118
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 482, 118 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
122
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 478, 122 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
122
);
ok
(
(((
color
&
0x00ff0000
)
>>
16
)
<=
0x01
)
&&
(((
color
&
0x0000ff00
)
>>
8
)
==
0xff
)
&&
((
color
&
0x000000ff
)
<=
0x0
1
),
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"pixel 482, 122 has color %08x, expected 0x0000ff00
\n
"
,
color
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
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