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wine
wine-winehq
Commits
01d43528
Commit
01d43528
authored
Feb 13, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 13, 2014
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Plain Diff
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
parent
82fc81b6
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Showing
4 changed files
with
27 additions
and
8 deletions
+27
-8
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+2
-1
device.c
dlls/d3d10core/device.c
+3
-3
device.c
dlls/d3d10core/tests/device.c
+12
-2
view.c
dlls/d3d10core/view.c
+10
-2
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
01d43528
...
...
@@ -123,9 +123,10 @@ struct d3d10_depthstencil_view
D3D10_DEPTH_STENCIL_VIEW_DESC
desc
;
ID3D10Resource
*
resource
;
ID3D10Device1
*
device
;
};
HRESULT
d3d10_depthstencil_view_init
(
struct
d3d10_depthstencil_view
*
view
,
HRESULT
d3d10_depthstencil_view_init
(
struct
d3d10_depthstencil_view
*
view
,
struct
d3d10_device
*
device
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
DECLSPEC_HIDDEN
;
/* ID3D10RenderTargetView */
...
...
dlls/d3d10core/device.c
View file @
01d43528
...
...
@@ -1214,16 +1214,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView
(
ID3D10Device1
*
iface
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
,
ID3D10DepthStencilView
**
view
)
{
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_depthstencil_view
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, resource %p, desc %p, view %p.
\n
"
,
iface
,
resource
,
desc
,
view
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d3d10_depthstencil_view_init
(
object
,
resource
,
desc
)))
if
(
FAILED
(
hr
=
d3d10_depthstencil_view_init
(
object
,
device
,
resource
,
desc
)))
{
WARN
(
"Failed to initialize depthstencil view, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d10core/tests/device.c
View file @
01d43528
...
...
@@ -213,10 +213,10 @@ static void test_create_depthstencil_view(void)
{
D3D10_DEPTH_STENCIL_VIEW_DESC
dsv_desc
;
D3D10_TEXTURE2D_DESC
texture_desc
;
ULONG
refcount
,
expected_refcount
;
ID3D10DepthStencilView
*
dsview
;
ID3D10Device
*
device
,
*
tmp
;
ID3D10Texture2D
*
texture
;
ID3D10Device
*
device
;
ULONG
refcount
;
HRESULT
hr
;
if
(
!
(
device
=
create_device
()))
...
...
@@ -240,8 +240,18 @@ static void test_create_depthstencil_view(void)
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 2d texture, hr %#x
\n
"
,
hr
);
expected_refcount
=
get_refcount
((
IUnknown
*
)
device
)
+
1
;
hr
=
ID3D10Device_CreateDepthStencilView
(
device
,
(
ID3D10Resource
*
)
texture
,
NULL
,
&
dsview
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a depthstencil view, hr %#x
\n
"
,
hr
);
refcount
=
get_refcount
((
IUnknown
*
)
device
);
ok
(
refcount
>=
expected_refcount
,
"Got unexpected refcount %u, expected >= %u.
\n
"
,
refcount
,
expected_refcount
);
tmp
=
NULL
;
expected_refcount
=
refcount
+
1
;
ID3D10DepthStencilView_GetDevice
(
dsview
,
&
tmp
);
ok
(
tmp
==
device
,
"Got unexpected device %p, expected %p.
\n
"
,
tmp
,
device
);
refcount
=
get_refcount
((
IUnknown
*
)
device
);
ok
(
refcount
==
expected_refcount
,
"Got unexpected refcount %u, expected %u.
\n
"
,
refcount
,
expected_refcount
);
ID3D10Device_Release
(
tmp
);
ID3D10DepthStencilView_GetDesc
(
dsview
,
&
dsv_desc
);
ok
(
dsv_desc
.
Format
==
texture_desc
.
Format
,
"Got unexpected format %#x.
\n
"
,
dsv_desc
.
Format
);
...
...
dlls/d3d10core/view.c
View file @
01d43528
...
...
@@ -425,6 +425,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
if
(
!
refcount
)
{
ID3D10Resource_Release
(
This
->
resource
);
ID3D10Device1_Release
(
This
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -435,7 +436,12 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
static
void
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetDevice
(
ID3D10DepthStencilView
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
struct
d3d10_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
ID3D10Device
*
)
view
->
device
;
ID3D10Device_AddRef
(
*
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetPrivateData
(
ID3D10DepthStencilView
*
iface
,
...
...
@@ -506,7 +512,7 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
d3d10_depthstencil_view_GetDesc
,
};
HRESULT
d3d10_depthstencil_view_init
(
struct
d3d10_depthstencil_view
*
view
,
HRESULT
d3d10_depthstencil_view_init
(
struct
d3d10_depthstencil_view
*
view
,
struct
d3d10_device
*
device
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
{
HRESULT
hr
;
...
...
@@ -526,6 +532,8 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
view
->
resource
=
resource
;
ID3D10Resource_AddRef
(
resource
);
view
->
device
=
&
device
->
ID3D10Device1_iface
;
ID3D10Device1_AddRef
(
view
->
device
);
return
S_OK
;
}
...
...
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