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wine
wine-winehq
Commits
023446f1
Commit
023446f1
authored
Oct 16, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 16, 2009
Browse files
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Browse Files
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Plain Diff
d3d9/tests: Check some more return values (LLVM/Clang).
parent
ec5c4170
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Side-by-side
Showing
3 changed files
with
79 additions
and
8 deletions
+79
-8
surface.c
dlls/d3d9/tests/surface.c
+1
-0
texture.c
dlls/d3d9/tests/texture.c
+1
-0
visual.c
dlls/d3d9/tests/visual.c
+77
-8
No files found.
dlls/d3d9/tests/surface.c
View file @
023446f1
...
...
@@ -142,6 +142,7 @@ static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
*/
ok
(
lockedRect
.
Pitch
==
12
,
"Got pitch %d, expected 12
\n
"
,
lockedRect
.
Pitch
);
hr
=
IDirect3DSurface9_UnlockRect
(
surface_ptr
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface9_UnlockRect returned %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
surface_ptr
);
}
...
...
dlls/d3d9/tests/texture.c
View file @
023446f1
...
...
@@ -335,6 +335,7 @@ static void test_filter(IDirect3DDevice9 *device) {
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture returned %#x.
\n
"
,
hr
);
IDirect3DTexture9_Release
(
texture
);
out:
...
...
dlls/d3d9/tests/visual.c
View file @
023446f1
...
...
@@ -897,6 +897,7 @@ static void fog_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
2
/*PrimCount */
,
Indices
,
D3DFMT_INDEX16
,
transformed_2
,
sizeof
(
transformed_2
[
0
]));
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"EndScene returned %08x
\n
"
,
hr
);
...
...
@@ -1021,6 +1022,7 @@ static void fog_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
16
/* NumVerts */
,
8
/*PrimCount */
,
Indices2
,
D3DFMT_INDEX16
,
rev_fog_quads
,
sizeof
(
rev_fog_quads
[
0
]));
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDDevice9_EndScene returned %08x
\n
"
,
hr
);
...
...
@@ -1299,10 +1301,12 @@ static void offscreen_test(IDirect3DDevice9 *device)
out:
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture returned %#x.
\n
"
,
hr
);
/* restore things */
if
(
backbuffer
)
{
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetRenderTarget returned %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
backbuffer
);
}
if
(
offscreenTexture
)
{
...
...
@@ -1877,26 +1881,42 @@ static void texbem_test(IDirect3DDevice9 *device)
bumpenvmat
[
0
]
=-
1
.
0
;
bumpenvmat
[
2
]
=
2
.
0
;
bumpenvmat
[
1
]
=
0
.
0
;
bumpenvmat
[
3
]
=
0
.
0
;
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
bumpenvmat
[
0
]
=
1
.
5
;
bumpenvmat
[
2
]
=
0
.
0
;
bumpenvmat
[
1
]
=
0
.
0
;
bumpenvmat
[
3
]
=
0
.
5
;
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
1
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
1
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
2
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
2
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
3
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
3
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed (0x%08x)
\n
"
,
hr
);
...
...
@@ -1990,7 +2010,9 @@ static void z_range_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
0
.
75
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Present returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_CLIPPING
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
...
...
@@ -2735,12 +2757,15 @@ static void maxmip_test(IDirect3DDevice9 *device)
}
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
0
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DTexture9_GetSurfaceLevel returned %#x.
\n
"
,
hr
);
fill_surface
(
surface
,
0xffff0000
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
1
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DTexture9_GetSurfaceLevel returned %#x.
\n
"
,
hr
);
fill_surface
(
surface
,
0xff00ff00
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
2
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DTexture9_GetSurfaceLevel returned %#x.
\n
"
,
hr
);
fill_surface
(
surface
,
0xff0000ff
);
IDirect3DSurface9_Release
(
surface
);
...
...
@@ -2775,6 +2800,7 @@ static void maxmip_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quads
[
60
],
5
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed (%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
@@ -2818,6 +2844,7 @@ static void maxmip_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quads
[
60
],
5
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_EndScene returned %#x.
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
@@ -3816,6 +3843,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZFUNC
,
D3DCMP_ALWAYS
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetFVF returned %#x.
\n
"
,
hr
);
/* Fill the depth buffer with a gradient */
hr
=
IDirect3DDevice9_BeginScene
(
device
);
...
...
@@ -3857,6 +3885,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x00ffffff
,
"Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data2
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -3879,6 +3908,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x00ffff00
,
"Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data3
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -3899,6 +3929,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x00ff0000
,
"Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data4
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -3920,6 +3951,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x0000ff00
,
"Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data5
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -3940,6 +3972,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x00ffff00
,
"Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data6
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -3960,6 +3993,7 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok
(
color
==
0x000000ff
,
"Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff
\n
"
,
color
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
texdepth_test_data7
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShaderConstantF returned %08x
\n
"
,
hr
);
...
...
@@ -5604,6 +5638,7 @@ static void vshader_version_varying_test(IDirect3DDevice9 *device) {
IDirect3DVertexShader9
*
vs_3_shader
=
NULL
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff110000
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps_code
,
&
pixelshader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_CreatePixelShader returned %08x
\n
"
,
hr
);
...
...
@@ -5771,6 +5806,7 @@ static void pshader_version_varying_test(IDirect3DDevice9 *device) {
unsigned
int
x
,
y
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
512
,
512
,
1
,
0
,
D3DFMT_A16B16G16R16
,
D3DPOOL_MANAGED
,
&
texture
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture returned %08x
\n
"
,
hr
);
...
...
@@ -5832,9 +5868,13 @@ static void pshader_version_varying_test(IDirect3DDevice9 *device) {
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_ADD
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG2
,
D3DTA_DIFFUSE
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad4
,
sizeof
(
float
)
*
3
);
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
...
...
@@ -5951,6 +5991,7 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
const
float
const1
[
4
]
=
{
0
.
2
,
0
.
8
,
0
.
2
,
0
.
2
};
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
shader_sge_vec_code
,
&
shader_sge_vec
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
...
...
@@ -6225,6 +6266,7 @@ static void test_vshader_input(IDirect3DDevice9 *device)
for
(
i
=
1
;
i
<=
3
;
i
++
)
{
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
if
(
i
==
3
)
{
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
swapped_shader_code_3
,
&
swapped_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
...
...
@@ -6379,6 +6421,7 @@ static void test_vshader_input(IDirect3DDevice9 *device)
for
(
i
=
1
;
i
<=
3
;
i
++
)
{
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff0000ff
,
0
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear returned %#x.
\n
"
,
hr
);
if
(
i
==
3
)
{
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
texcoord_color_shader_code_3
,
&
texcoord_color_shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexShader returned %08x
\n
"
,
hr
);
...
...
@@ -8199,8 +8242,10 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_cw
,
D3DFMT_INDEX16
,
quad1
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_ccw
,
D3DFMT_INDEX16
,
quad1
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TWOSIDEDSTENCILMODE
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
...
...
@@ -8208,22 +8253,28 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_cw
,
D3DFMT_INDEX16
,
quad2
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_ccw
,
D3DFMT_INDEX16
,
quad2
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_CULLMODE
,
D3DCULL_CW
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_cw
,
D3DFMT_INDEX16
,
quad3
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_ccw
,
D3DFMT_INDEX16
,
quad3
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_CULLMODE
,
D3DCULL_CCW
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_cw
,
D3DFMT_INDEX16
,
quad4
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawIndexedPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
0
/* MinIndex */
,
4
/* NumVerts */
,
1
/*PrimCount */
,
indices_ccw
,
D3DFMT_INDEX16
,
quad4
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawIndexedPrimitiveUP returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene returned %08x
\n
"
,
hr
);
...
...
@@ -10252,6 +10303,7 @@ static void sincos_test(IDirect3DDevice9 *device) {
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with 0x%08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Present returned %#x.
\n
"
,
hr
);
/* TODO: Find a way to properly validate the lines. Precicion issues make this a kinda nasty task */
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
...
...
@@ -10295,31 +10347,48 @@ static void loop_index_test(IDirect3DDevice9 *device) {
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
0
,
zero
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
1
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
2
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
3
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
4
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
5
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
6
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
7
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
values
[
0
]
=
1
.
0
;
values
[
1
]
=
1
.
0
;
values
[
2
]
=
0
.
0
;
values
[
3
]
=
0
.
0
;
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
8
,
values
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
9
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
10
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
values
[
0
]
=
-
1
.
0
;
values
[
1
]
=
0
.
0
;
values
[
2
]
=
0
.
0
;
values
[
3
]
=
0
.
0
;
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
11
,
values
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
12
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
13
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
14
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
15
,
one
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantF returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantI
(
device
,
0
,
i0
,
1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShaderConstantI returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene returned %08x
\n
"
,
hr
);
...
...
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