Commit 02f6c9ec authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Move depth/stencil verification to CheckDepthStencilCapability.

parent 599f58cc
......@@ -1806,10 +1806,50 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
return hr;
}
#define GLINFO_LOCATION Adapters[Adapter].gl_info
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayFormat,
WINED3DFORMAT DepthStencilFormat)
{
int it=0;
WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
/* Only allow depth/stencil formats */
switch (DepthStencilFormat) {
case WINED3DFMT_D16_LOCKABLE:
case WINED3DFMT_D16:
case WINED3DFMT_D15S1:
case WINED3DFMT_D24X8:
case WINED3DFMT_D24X4S4:
case WINED3DFMT_D24S8:
case WINED3DFMT_D24FS8:
case WINED3DFMT_D32:
case WINED3DFMT_D32F_LOCKABLE:
break;
default:
return FALSE;
}
/* Walk through all WGL pixel formats to find a match */
cfgs = Adapters[Adapter].cfgs;
for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], DisplayFormat)) {
if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&cfgs[it], DepthStencilFormat)) {
return TRUE;
}
}
}
return FALSE;
}
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
DWORD UsageCaps = 0;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
This,
Adapter,
......@@ -1842,7 +1882,38 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if(RType == WINED3DRTYPE_VOLUMETEXTURE) {
if(RType == WINED3DRTYPE_SURFACE) {
/* Surface allows:
* - D3DUSAGE_DEPTHSTENCIL
* - D3DUSAGE_NONSECURE (d3d9ex)
* - D3DUSAGE_RENDERTARGET
*/
if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
} else {
TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
} else if(RType == WINED3DRTYPE_TEXTURE) {
/* Texture allows:
* - D3DUSAGE_AUTOGENMIPMAP
* - D3DUSAGE_DEPTHSTENCIL
* - D3DUSAGE_DMAP
* - D3DUSAGE_DYNAMIC
* - D3DUSAGE_NONSECURE (d3d9ex)
* - D3DUSAGE_RENDERTARGET
* - D3DUSAGE_SOFTWAREPROCESSING
* - D3DUSAGE_TEXTAPI (d3d9ex)
*/
if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
}
} else if(RType == WINED3DRTYPE_VOLUMETEXTURE) {
if(!GL_SUPPORT(EXT_TEXTURE3D)) {
TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
return WINED3DERR_NOTAVAILABLE;
......@@ -1919,29 +1990,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
switch (CheckFormat) {
/* In theory we could do all formats, just fetch them accordingly should the buffer be locked.
* Windows supports only those 3, and enumerating the other formats confuses applications
*/
case WINED3DFMT_D24S8:
case WINED3DFMT_D24X8:
case WINED3DFMT_D16:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
case WINED3DFMT_D16_LOCKABLE:
case WINED3DFMT_D24FS8:
case WINED3DFMT_D32F_LOCKABLE:
case WINED3DFMT_D24X4S4:
case WINED3DFMT_D15S1:
case WINED3DFMT_D32:
TRACE_(d3d_caps)("[FAILED]. Disabled because not enumerated on windows\n");
return WINED3DERR_NOTAVAILABLE;
default:
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
} else if(Usage & WINED3DUSAGE_RENDERTARGET) {
if(Usage & WINED3DUSAGE_RENDERTARGET) {
switch (CheckFormat) {
case WINED3DFMT_R8G8B8:
case WINED3DFMT_A8R8G8B8:
......@@ -2190,6 +2239,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
break;
}
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
......
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