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wine
wine-winehq
Commits
02fb9f6f
Commit
02fb9f6f
authored
Oct 29, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 30, 2006
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Plain Diff
wined3d: Add D3DCULL to the WINED3D namespace.
parent
16767d21
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3 changed files
with
14 additions
and
6 deletions
+14
-6
device.c
dlls/wined3d/device.c
+5
-5
stateblock.c
dlls/wined3d/stateblock.c
+1
-1
wined3d_types.h
include/wine/wined3d_types.h
+8
-0
No files found.
dlls/wined3d/device.c
View file @
02fb9f6f
...
...
@@ -3476,12 +3476,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
/* If we are culling "back faces with clockwise vertices" then
set front faces to be counter clockwise and enable culling
of back faces */
switch
((
D3DCULL
)
Value
)
{
case
D3DCULL_NONE
:
switch
((
WINE
D3DCULL
)
Value
)
{
case
WINE
D3DCULL_NONE
:
glDisable
(
GL_CULL_FACE
);
checkGLcall
(
"glDisable GL_CULL_FACE"
);
break
;
case
D3DCULL_CW
:
case
WINE
D3DCULL_CW
:
glEnable
(
GL_CULL_FACE
);
checkGLcall
(
"glEnable GL_CULL_FACE"
);
if
(
This
->
renderUpsideDown
)
{
...
...
@@ -3493,7 +3493,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
}
glCullFace
(
GL_BACK
);
break
;
case
D3DCULL_CCW
:
case
WINE
D3DCULL_CCW
:
glEnable
(
GL_CULL_FACE
);
checkGLcall
(
"glEnable GL_CULL_FACE"
);
if
(
This
->
renderUpsideDown
)
{
...
...
@@ -3506,7 +3506,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
glCullFace
(
GL_BACK
);
break
;
default:
FIXME
(
"Unrecognized/Unhandled D3DCULL value %d
\n
"
,
Value
);
FIXME
(
"Unrecognized/Unhandled
WINE
D3DCULL value %d
\n
"
,
Value
);
}
break
;
...
...
dlls/wined3d/stateblock.c
View file @
02fb9f6f
...
...
@@ -853,7 +853,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_LASTPIXEL
,
TRUE
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_SRCBLEND
,
WINED3DBLEND_ONE
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_DESTBLEND
,
WINED3DBLEND_ZERO
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_CULLMODE
,
D3DCULL_CCW
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_CULLMODE
,
WINE
D3DCULL_CCW
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_ZFUNC
,
D3DCMP_LESSEQUAL
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_ALPHAFUNC
,
D3DCMP_ALWAYS
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_ALPHAREF
,
0
);
...
...
include/wine/wined3d_types.h
View file @
02fb9f6f
...
...
@@ -505,6 +505,14 @@ typedef enum _WINED3DSHADEMODE {
WINED3DSHADE_FORCE_DWORD
=
0x7fffffff
}
WINED3DSHADEMODE
;
typedef
enum
_WINED3DCULL
{
WINED3DCULL_NONE
=
1
,
WINED3DCULL_CW
=
2
,
WINED3DCULL_CCW
=
3
,
WINED3DCULL_FORCE_DWORD
=
0x7fffffff
}
WINED3DCULL
;
typedef
struct
_WINED3DDISPLAYMODE
{
UINT
Width
;
UINT
Height
;
...
...
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