Commit 03196b9f authored by Chip Davis's avatar Chip Davis Committed by Alexandre Julliard

wined3d: Move WINED3DFMT_FLAG_MAPPABLE to the attributes group.

parent c24ca340
......@@ -195,7 +195,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
resource->multisample_quality = multisample_quality;
resource->usage = usage;
resource->bind_flags = bind_flags;
if (resource->format_flags & WINED3DFMT_FLAG_MAPPABLE)
if (resource->format_attrs & WINED3D_FORMAT_ATTR_MAPPABLE)
access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
resource->access = access;
resource->width = width;
......
......@@ -315,14 +315,10 @@ struct wined3d_format_base_flags
* resource size. */
static const struct wined3d_format_base_flags format_base_flags[] =
{
{WINED3DFMT_ATI1N, WINED3D_FORMAT_ATTR_BROKEN_PITCH,
WINED3DFMT_FLAG_MAPPABLE},
{WINED3DFMT_ATI2N, WINED3D_FORMAT_ATTR_BROKEN_PITCH,
WINED3DFMT_FLAG_MAPPABLE},
{WINED3DFMT_D16_LOCKABLE, 0,
WINED3DFMT_FLAG_MAPPABLE},
{WINED3DFMT_INTZ, 0,
WINED3DFMT_FLAG_MAPPABLE},
{WINED3DFMT_ATI1N, WINED3D_FORMAT_ATTR_MAPPABLE | WINED3D_FORMAT_ATTR_BROKEN_PITCH},
{WINED3DFMT_ATI2N, WINED3D_FORMAT_ATTR_MAPPABLE | WINED3D_FORMAT_ATTR_BROKEN_PITCH},
{WINED3DFMT_D16_LOCKABLE, WINED3D_FORMAT_ATTR_MAPPABLE},
{WINED3DFMT_INTZ, WINED3D_FORMAT_ATTR_MAPPABLE},
{WINED3DFMT_R11G11B10_FLOAT, WINED3D_FORMAT_ATTR_FLOAT},
{WINED3DFMT_D32_FLOAT, WINED3D_FORMAT_ATTR_FLOAT},
{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3D_FORMAT_ATTR_FLOAT},
......
......@@ -6118,6 +6118,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
#define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
#define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
#define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
/* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
......@@ -6136,7 +6137,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
#define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
#define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
#define WINED3DFMT_FLAG_INDEX_BUFFER 0x10000000
......
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