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wine
wine-winehq
Commits
0334c176
Commit
0334c176
authored
Nov 11, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 14, 2007
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wined3d: Apply matrices when switching from transformed vertices to shaders.
parent
58a761a8
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
View file @
0334c176
...
...
@@ -3426,6 +3426,19 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
FIXME
(
"Clipping not supported with vertex shaders
\n
"
);
warned
=
TRUE
;
}
if
(
wasrhw
)
{
/* Apply the transform matrices when switching from rhw drawing to vertex shaders. Vertex
* shaders themselves do not need it it, but the matrices are not reapplied automatically when
* switching back from vertex shaders to fixed function processing. So make sure we leave the
* fixed function vertex processing states back in a sane state before switching to shaders
*/
if
(
!
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3DTS_PROJECTION
)))
{
transform_projection
(
STATE_TRANSFORM
(
WINED3DTS_PROJECTION
),
stateblock
,
context
);
}
if
(
!
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
0
))))
{
transform_world
(
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
0
)),
stateblock
,
context
);
}
}
}
}
...
...
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