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wine
wine-winehq
Commits
044b330a
Commit
044b330a
authored
Apr 11, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 12, 2016
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wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
3a06ade1
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1 changed file
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+3
-1
texture.c
dlls/wined3d/texture.c
+3
-1
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dlls/wined3d/texture.c
View file @
044b330a
...
@@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
...
@@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
GL_EXTCALL
(
glTexImage3D
(
GL_TEXTURE_3D
,
volume
->
texture_level
,
GL_EXTCALL
(
glTexImage3D
(
GL_TEXTURE_3D
,
volume
->
texture_level
,
srgb
?
format
->
glGammaInternal
:
format
->
glInternal
,
srgb
?
format
->
glGammaInternal
:
format
->
glInternal
,
volume
->
resource
.
width
,
volume
->
resource
.
height
,
volume
->
resource
.
depth
,
wined3d_texture_get_level_width
(
texture
,
volume
->
texture_level
),
wined3d_texture_get_level_height
(
texture
,
volume
->
texture_level
),
wined3d_texture_get_level_depth
(
texture
,
volume
->
texture_level
),
0
,
format
->
glFormat
,
format
->
glType
,
NULL
));
0
,
format
->
glFormat
,
format
->
glType
,
NULL
));
checkGLcall
(
"glTexImage3D"
);
checkGLcall
(
"glTexImage3D"
);
}
}
...
...
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