Commit 044b330a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use the texture dimension helpers in texture3d_prepare_texture().

parent 3a06ade1
...@@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi ...@@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
srgb ? format->glGammaInternal : format->glInternal, srgb ? format->glGammaInternal : format->glInternal,
volume->resource.width, volume->resource.height, volume->resource.depth, wined3d_texture_get_level_width(texture, volume->texture_level),
wined3d_texture_get_level_height(texture, volume->texture_level),
wined3d_texture_get_level_depth(texture, volume->texture_level),
0, format->glFormat, format->glType, NULL)); 0, format->glFormat, format->glType, NULL));
checkGLcall("glTexImage3D"); checkGLcall("glTexImage3D");
} }
......
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