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wine
wine-winehq
Commits
04632c06
Commit
04632c06
authored
Nov 01, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 01, 2010
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Plain Diff
d3dcompiler_43/tests: Make some variables unsigned.
parent
d3dd1864
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1 changed file
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5 additions
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6 deletions
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-6
hlsl.c
dlls/d3dcompiler_43/tests/hlsl.c
+5
-6
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dlls/d3dcompiler_43/tests/hlsl.c
View file @
04632c06
...
...
@@ -31,9 +31,7 @@ struct vertex
/* Tells compute_shader_probe* which pixels should be what colors */
struct
hlsl_probe_info
{
/* The x and y coordinate of the point to check.
When x < 0, this is the last probe */
int
x
,
y
;
unsigned
int
x
,
y
;
/* The expected values in this region */
D3DXCOLOR
c
;
/* The max error for any value */
...
...
@@ -215,7 +213,7 @@ static void draw_quad_with_shader9(IDirect3DDevice9 *device, IDirect3DVertexBuff
}
static
void
setup_device9
(
IDirect3DDevice9
*
device
,
IDirect3DSurface9
**
render_target
,
IDirect3DSurface9
**
readback
,
D3DFORMAT
format
,
int
width
,
int
height
,
IDirect3DSurface9
**
readback
,
D3DFORMAT
format
,
unsigned
int
width
,
unsigned
int
height
,
IDirect3DVertexShader9
*
vshader
,
IDirect3DPixelShader9
*
pshader
)
{
HRESULT
hr
;
...
...
@@ -248,7 +246,8 @@ static int colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
to see if they are as expected. */
static
void
compute_shader_probe9
(
IDirect3DDevice9
*
device
,
IDirect3DVertexShader9
*
vshader
,
IDirect3DPixelShader9
*
pshader
,
IDirect3DVertexBuffer9
*
quad_geometry
,
const
struct
hlsl_probe_info
*
probes
,
int
count
,
int
width
,
int
height
,
int
line_number
)
const
struct
hlsl_probe_info
*
probes
,
unsigned
int
count
,
unsigned
int
width
,
unsigned
int
height
,
unsigned
int
line_number
)
{
IDirect3DSurface9
*
render_target
;
IDirect3DSurface9
*
readback
;
...
...
@@ -256,7 +255,7 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade
HRESULT
hr
;
D3DLOCKED_RECT
lr
;
D3DXCOLOR
*
pbits_data
;
int
i
;
unsigned
int
i
;
setup_device9
(
device
,
&
render_target
,
&
readback
,
D3DFMT_A32B32G32R32F
,
width
,
height
,
vshader
,
pshader
);
...
...
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