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wine
wine-winehq
Commits
04b6412c
Commit
04b6412c
authored
May 31, 2022
by
Piotr Caban
Committed by
Alexandre Julliard
Jun 15, 2022
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d3dx10: Add D3DX10CreateAsyncTextureProcessor stub.
Signed-off-by:
Piotr Caban
<
piotr@codeweavers.com
>
parent
547c292a
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3 changed files
with
10 additions
and
1 deletion
+10
-1
async.c
dlls/d3dx10_43/async.c
+7
-0
d3dx10_43.spec
dlls/d3dx10_43/d3dx10_43.spec
+1
-1
d3dx10async.h
include/d3dx10async.h
+2
-0
No files found.
dlls/d3dx10_43/async.c
View file @
04b6412c
...
...
@@ -514,6 +514,13 @@ HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID
return
S_OK
;
}
HRESULT
WINAPI
D3DX10CreateAsyncTextureProcessor
(
ID3D10Device
*
device
,
D3DX10_IMAGE_LOAD_INFO
*
load_info
,
ID3DX10DataProcessor
**
processor
)
{
FIXME
(
"device %p, load_info %p, processor %p stub!
\n
"
,
device
,
load_info
,
processor
);
return
E_NOTIMPL
;
}
HRESULT
WINAPI
D3DX10PreprocessShaderFromMemory
(
const
char
*
data
,
SIZE_T
data_size
,
const
char
*
filename
,
const
D3D10_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
ID3DX10ThreadPump
*
pump
,
ID3D10Blob
**
shader_text
,
ID3D10Blob
**
errors
,
HRESULT
*
hresult
)
...
...
dlls/d3dx10_43/d3dx10_43.spec
View file @
04b6412c
...
...
@@ -17,7 +17,7 @@
@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
@ st
ub
D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
@ st
dcall
D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
@ stdcall D3DX10CreateDevice(ptr long long long ptr)
@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
...
...
include/d3dx10async.h
View file @
04b6412c
...
...
@@ -76,6 +76,8 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize,
HRESULT
WINAPI
D3DX10CreateAsyncResourceLoaderA
(
HMODULE
module
,
const
char
*
resource
,
ID3DX10DataLoader
**
loader
);
HRESULT
WINAPI
D3DX10CreateAsyncResourceLoaderW
(
HMODULE
module
,
const
WCHAR
*
resource
,
ID3DX10DataLoader
**
loader
);
HRESULT
WINAPI
D3DX10CreateAsyncTextureProcessor
(
ID3D10Device
*
device
,
D3DX10_IMAGE_LOAD_INFO
*
info
,
ID3DX10DataProcessor
**
processor
);
HRESULT
WINAPI
D3DX10CreateAsyncTextureInfoProcessor
(
D3DX10_IMAGE_INFO
*
info
,
ID3DX10DataProcessor
**
processor
);
#endif
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