Commit 0530f33c authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Split clears for different size resources in ffp_blitter_clear().

We cannot reliably clear attachments of different sizes using a single glClear() command. The OpenGL spec says: "If the attachment sizes are not all identical, the results of rendering are defined only within the largest area that can fit in all of the attachments. This area is defined as the intersection of rectangles having a lower left of (0, 0) and an upper right of (width, height) for each attachment. Contents of attachments outside this area are undefined after execution of a rendering command (as defined in section 2.4)." Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46067Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent cd3c3e56
......@@ -2052,8 +2052,12 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
{
BOOL have_previous_rect = FALSE, have_identical_size = TRUE;
struct wined3d_rendertarget_view *view;
struct wined3d_fb_state tmp_fb;
unsigned int next_rt_count = 0;
struct wined3d_blitter *next;
RECT previous_rect, rect;
DWORD next_flags = 0;
unsigned int i;
......@@ -2071,6 +2075,8 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
{
next_flags |= WINED3DCLEAR_TARGET;
flags &= ~WINED3DCLEAR_TARGET;
next_rt_count = rt_count;
rt_count = 0;
break;
}
......@@ -2089,11 +2095,60 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
}
if (flags)
device_clear_render_targets(device, flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
clear_rects, draw_rect, flags, colour, depth, stencil);
{
for (i = 0; i < rt_count; ++i)
{
if (!(view = fb->render_targets[i]))
continue;
SetRect(&rect, 0, 0, view->width, view->height);
IntersectRect(&rect, draw_rect, &rect);
if (have_previous_rect && !EqualRect(&previous_rect, &rect))
have_identical_size = FALSE;
previous_rect = rect;
have_previous_rect = TRUE;
}
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
{
view = fb->depth_stencil;
SetRect(&rect, 0, 0, view->width, view->height);
IntersectRect(&rect, draw_rect, &rect);
if (have_previous_rect && !EqualRect(&previous_rect, &rect))
have_identical_size = FALSE;
previous_rect = rect;
have_previous_rect = TRUE;
}
if (have_identical_size)
{
device_clear_render_targets(device, rt_count, fb, rect_count,
clear_rects, draw_rect, flags, colour, depth, stencil);
}
else
{
for (i = 0; i < rt_count; ++i)
{
if (!(view = fb->render_targets[i]))
continue;
tmp_fb.render_targets[0] = view;
tmp_fb.depth_stencil = NULL;
device_clear_render_targets(device, 1, &tmp_fb, rect_count,
clear_rects, draw_rect, WINED3DCLEAR_TARGET, colour, depth, stencil);
}
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
{
tmp_fb.render_targets[0] = NULL;
tmp_fb.depth_stencil = fb->depth_stencil;
device_clear_render_targets(device, 0, &tmp_fb, rect_count,
clear_rects, draw_rect, flags & ~WINED3DCLEAR_TARGET, colour, depth, stencil);
}
}
}
if (next_flags && (next = blitter->next))
next->ops->blitter_clear(next, device, next_flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
next->ops->blitter_clear(next, device, next_rt_count, fb, rect_count,
clear_rects, draw_rect, next_flags, colour, depth, stencil);
}
......
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