Commit 05818a30 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Use a separate function for the technique name.

parent 9c1c9641
......@@ -447,6 +447,26 @@ static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
return (D3DXHANDLE) pass;
}
static struct d3dx_technique *get_technique_by_name(struct ID3DXBaseEffectImpl *base, LPCSTR name)
{
UINT i;
if (!name) return NULL;
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *tech = get_technique_struct(base->technique_handles[i]);
if (!strcmp(tech->name, name))
{
TRACE("Returning technique %p\n", tech);
return tech;
}
}
return NULL;
}
static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
{
unsigned int i;
......@@ -1419,25 +1439,15 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
unsigned int i;
struct d3dx_technique *tech = get_technique_by_name(This, name);
TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified.\n");
return NULL;
}
for (i = 0; i < This->technique_count; ++i)
if (tech)
{
struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
if (!strcmp(tech->name, name))
{
TRACE("Returning technique %p\n", This->technique_handles[i]);
return This->technique_handles[i];
}
D3DXHANDLE t = get_technique_handle(tech);
TRACE("Returning technique %p\n", t);
return t;
}
WARN("Invalid argument specified.\n");
......
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