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wine
wine-winehq
Commits
0587b0eb
Commit
0587b0eb
authored
Feb 09, 2022
by
Matteo Bruni
Committed by
Alexandre Julliard
Feb 09, 2022
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d3d10: Use read_u32() implementation from d3dcompiler.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
8c294586
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2 changed files
with
1 addition
and
10 deletions
+1
-10
d3d10_private.h
dlls/d3d10/d3d10_private.h
+1
-0
effect.c
dlls/d3d10/effect.c
+0
-10
No files found.
dlls/d3d10/d3d10_private.h
View file @
0587b0eb
...
...
@@ -33,6 +33,7 @@
#include "d3d10.h"
#include "d3dcompiler.h"
#include "utils.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
...
...
dlls/d3d10/effect.c
View file @
0587b0eb
...
...
@@ -837,16 +837,6 @@ static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, S
return
TRUE
;
}
static
uint32_t
read_u32
(
const
char
**
ptr
)
{
uint32_t
u32
;
memcpy
(
&
u32
,
*
ptr
,
sizeof
(
u32
));
*
ptr
+=
sizeof
(
u32
);
return
u32
;
}
static
BOOL
require_space
(
size_t
offset
,
size_t
count
,
size_t
size
,
size_t
data_size
)
{
return
!
count
||
(
data_size
-
offset
)
/
count
>=
size
;
...
...
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